D&D 5E What is your current way to roll stats

pming

Legend
Hiya!

My "Wheel of Pain" method. It's hard to explain, but basically draw a clock-face without numbers. Now, going around the table, starting at a random person (and then going around the table), roll 4d6, keep highest 3, until 6 numbers of 10+ are generated...placing the first 10+ at "12 o'clock", the next at "1 o'clock", etc. If a roll is 9-, it goes at "6 o'clock", then "7 o'clock", etc. If you run out of high or low numbers, then any 'high' or 'low' number is ignored (as they are all filled up). Eventually you will have 12 numbered "opposite pairs" of numbers...one high, one low (e.g., "12 o'clock pairs with 6 o'clock, and 9 o'clock pairs with 3 o'clock, etc").

Now the players decide which 'pairs' they want as a group. EVERYONE gets those stats for their character, but the player's can place them where they want. The DM (me) makes a note in my books about what the "stat pairs" are, and any new characters use these as well.

This has basically killed the problem that could crop up with one player rolling really well, and another rolling really bad. It has also added even more of a sense of "group" to the, er, group. Everyone feels like they are part of an adventuring party, in stead of a bunch of random strangers who go into dungeons, kill monsters, take their treasure, and get naked together (...c'mon, at some point in the game, every PC will be naked at the same time in the same area...fireball spells, freezing waters where everyone needs to huddle together by a makeshift fire to keep from dying, being captured and stripped, etc).

Anyway, my "Wheel of Pain" is my preferred method nowadays.

^_^

Paul L. Ming
 

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Maxperson

Morkus from Orkus
I have the players roll 3d6 twice, 4d6 drop lowest twice, and 5d6 drop lowest two twice. They pick which stats get which roll types prior to rolling. That way if they're looking for a big strong warrior, they might put the 5d6 rolls into strength and con. It helps them to get the character they want, while still preserving the randomness of rolling.
 

Puutuulion

First Post
Combination of focus/foible and group random, with a draft component:

Stat #1: 16, in primary attack/casting stat
Stat #2: 8, in stat of choice (generally not CON)
Stat #3: One player does roll4/keep3. Every player assigns that number to a stat of their choice.
Stat #4: A different player does roll4/keep3. Every player assigns that number to a stat of their choice.
Stat #5: A third player does roll4/keep3. Every player assigns that number to a stat of their choice.
Stat #6: A fourth player does roll4/keep3. Every player assigns that number to their remaining stat.
 


Mercule

Adventurer
I so badly want to try a dart board, sometime. It generates 1-20. Maybe give three rounds of three darts, pick six, just to hedge out any really bad throws.

No clue what I'd do with the doubles, triples, and bulls-eyes, though.
 

hejtmane

Explorer
4d6 drop the lowest 3 sets take the set you want how we did it back in the unearth arcana days but then again some of the requirements for a class were ridonculous(yes that is on purpose: ridiculous)
 

Teataine

Explorer
Our current game started with 1d8+7 in order although I'm thinking of changing it for 2d4+7 for future characters.

It keeps the good old "take what fate dealt you" feel of 3d6 in order, except it's impossible to get nigh-unudable stats or for someone to roll really well on several stats leaving no room for improvement. So randomness, but with the same spread as a standard array (8 to 15) and with space for growth.
 

Miladoon

First Post
I so badly want to try a dart board, sometime. It generates 1-20. Maybe give three rounds of three darts, pick six, just to hedge out any really bad throws.

No clue what I'd do with the doubles, triples, and bulls-eyes, though.

Howbout:

Color (X or Y) = 4
Between Double and Triple, Color +4
Between Triple and Bulls, Color +6
Double, Color x3
Triple, Color x4
Bulls = 17

Throw 7 times, drop 1

EDIT: Might never get a double though, with emphasis being to hit a bull
 

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