A level 12 character can raise the dead. Doing some extra damage is hardly amazing.A level 12 character of ANY race can max his primary ability score AND take GWF. The problem still stands.
A level 12 character can raise the dead. Doing some extra damage is hardly amazing.A level 12 character of ANY race can max his primary ability score AND take GWF. The problem still stands.
A level 12 character can raise the dead. Doing some extra damage is hardly amazing.
So what is your plan to let rogues destroy bad guys? How about monks? How about TWF Fighters, Barbarians, Paladins, Rangers, etc? How about trident users? How about handmade throwers? There are many others, but these would be the most common.Let the damage dealers destroy the bad guys.
So what is your plan to let rogues destroy bad guys? How about monks? How about TWF Fighters, Barbarians, Paladins, Rangers, etc? How about trident users? How about handmade throwers? There are many others, but these would be the most common.
This makes absolutely zero sense.A level 12 character can raise the dead. Doing some extra damage is hardly amazing.
It's generally understood that until your prime stat has cap ASI is better than feats, that makes ASI overpowered!![]()
My point was that once a player hits level 12 their power increase exponetially with or without feats. A cleric who could before only resurrect fallen within the minute at best, now has what a day? A week? Something silly long for the first step-up.This makes absolutely zero sense.
I would just like to point out that many of us saying the feat works as intended are saying that because of our real-world play experiences, and are experienced, even optimizing, gamers ourselves.It's so sad when the defenders of the feat consistently fail to acknowledge our real-world play experiences, far removed from any "white room" theorycrafting.
This is clearly a feat where the math was shown to work in the white room, but does not actually work in real gameplay, not in the hands of experienced optimizing gamers.