famousringo
First Post
I'm still working on revising the free meta-magic concept to get it to feel right. Here are some current thoughts.
At 3rd level, you choose one of your meta-magics, and it costs 1 less sorcery point to use it. Then at 14th level, you choose another known meta-magic, and that one costs 3 less sorcery points to use it.
The benefit of this is that, while you can pick any meta-magic from the start, this is going to encourage you to start with one of the 1 point ones, because it will be free. Then it will encourage you to get one of the more expensive ones later. It also doesn't completely eliminate the cost of higher level Twinned Spells.
I'd still be tempted to apply it to the powerful ones. Nevermind being able to Twin full spells a little cheaper, just being able to Twin cantrips for free would be almost on par with Agonizing Blast. The sorcerer would still be a little behind without being able to double up on the same target, scale DPR higher with Hex, or stack on extra range and pushback bonuses, but it's still strong DPR at no resource cost.
Then again, always-on Subtle Spell for an enchanter or Empowered Spell for a blaster would be pretty compelling, too.
Another observation is how nice your change would be to sorcerer dippers. Three levels in and you get to apply a metamagic to all your main class spells for free? Sorcerer is already a popular dip for metamagic, so maybe this feature should kick in later in the class to reward deep sorcerer.