Eric, in answer to your question:
At my table, everyone uses DMG spell points including warlocks. (I find it simpler and more elegant, and besides, fighters have other toys like Sharpshooter to play with.) So yes, if I did institute this rule for sorcerers it would be with spell points.
Since we're just spitballing, I suppose the spell slot equivalent would be "you can cast any spell on the sorcerer list if in addition to the spell slot for the spell itself, you also spend a number of additional slots whose total levels is at least twice the level of the spell slot you're spending on the spell." Thus illustrating perfectly why I find spell slots awkward and clumsy. :-/
Sorcerer bloodline domain spells would be the best and easier thing I think. Rangers and sorcerers should have domain spells. Heck, I'd give them to Warlocks too, except I haven't seen them in play.
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For a pure sorcerer, have you considered using the spell point variant? Allow a 1:1 conversion between spell points and sorcery points and shut down multiclassing (would make things very complicated). I believe that would work out really well.
[MENTION=6784990]Bupp[/MENTION], I'm curious what other spellcaster classes have you had played alongside these sorcerers, if any?
So no one has tried playing a wizard alongside your upgraded sorcerer? Heck, even your three primary spellcasters (cleric, druid and bard) all wanted something with a more melee combat bent, rather than a more traditional "cast-first". Maybe its just coincidence, but I find that interesting. Don't you?The group with the 8th level sorcerer has 6 characters in it. A war cleric, moon druid, hunter ranger, champion fighter and a theif rouge. The rogue was recently replaced with a shadow monk.
The 5th level (actually 6th now that I think of it) is in a 3 player group with a valor bard and a totem barbarian.
Exactly!Cảm ơn thớt nhé hôm nay mình mới biết đến nó , cảm ơn nhiều nhé , đúng cái tìm bữa giờ
Signature Spell would be vastly more interesting if it did work "as often as you please." Two 3rd level spells each 1/short rest is a pretty poor capstone, especially when you consider the action economy and concentration economy costs. In practice the wizard's real capstone comes at 18th level with Spell Mastery, which does function "as often as you please" and is re-assignable to boot