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D&D 5E Lizardfolk's Cunning Artisan

I would say that a smith is proficient with swords. Because he needs to now how a blade handles to notice any imperfections in the work.
Is a fighter proficient with smithing tools then, because he needs to know how to make a blade in order to use one properly?
 

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In game terms you don't need to be proficient in using a thing to craft it. As an artisan you can know the qualities of a fine weapon - weight, balance, design - without necessarily being expert at wielding it.
 

Is a fighter proficient with smithing tools then, because he needs to know how to make a blade in order to use one properly?

That logic does not work backwards.

If you are making end product you must know how that product behaves so you know that you did your job right. You need not be a master but you do need to know everything about that product.
 

Ah, so like how a vegetarian chef can't correctly prepare meat dishes?

-edit- I should be more explicit: I agree that the logic doesn't work in reverse. However, I don't really see how the logic works in the forward direction either. If you are provided directions and instruction on how to do something, that is usually sufficient to know how to do it.
 
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That logic does not work backwards.

If you are making end product you must know how that product behaves so you know that you did your job right. You need not be a master but you do need to know everything about that product.
Not really. You can know how a good product should feel and behave without requiring training in specific techniques of using it.

A Blacksmith can also make nails without requiring proficiency in Carpenter's tools, horseshoes without Handle Animal or Land vehicles, and pots without having to know how to cook.
 

Ah, so like how a vegetarian chef can't correctly prepare meat dishes?

-edit- I should be more explicit: I agree that the logic doesn't work in reverse. However, I don't really see how the logic works in the forward direction either. If you are provided directions and instruction on how to do something, that is usually sufficient to know how to do it.

that would work if I.E. swordmaking,

the iron ore is always the same, the coal for fire is always the same, your concentration is always the same,

Also with cooking, you taste many dishes while it is being cooked, for adjusting taste. If you do not taste it and do not know how it should taste, how can you fix it?
 

that would work if I.E. swordmaking,

the iron ore is always the same, the coal for fire is always the same, your concentration is always the same,

Also with cooking, you taste many dishes while it is being cooked, for adjusting taste. If you do not taste it and do not know how it should taste, how can you fix it?
Do a lot of players at your table take proficiency in the Gourmand skill?
 

Do a lot of players at your table take proficiency in the Gourmand skill?

some :p

Seriously, you do not taste test food while cooking?


Also there are now car kits to buy. You get car in parts and you can make it yourself.

Now anyone who can read and has a little patience and free time can assemble that car, and maybe it is good and maybe it is assembled bad, but until you test it, you will not know. And if you do not know how to drive you wont recognise the problem and how to fix it.


Not having knowledge of the end product is fine in modern industry when you have assembly line and you just make few or only one part of the end product and even then you have quality control, people who know the product and test it to the max to see any imperfections.
 

Well, then I guess you ought to play it that way. So taking proficiency with smith's tools would give proficiency with all metal weapons and armor? Gives some love the the Guild Artisan background, I guess!
 

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