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D&D 5E Which UA Sorcerors do you like?

Which UA Sorceror Origins do you love or hate?

  • like or love Favoured Soul

    Votes: 36 75.0%
  • Hate Favoured Soul

    Votes: 3 6.3%
  • Love or Like Stone Sorcery

    Votes: 30 62.5%
  • Hate Stone Sorcery

    Votes: 7 14.6%
  • Love or Like Phoenix Sorcery

    Votes: 18 37.5%
  • Hate Phoenix Sorcery

    Votes: 11 22.9%
  • Love or Like Sea Sorcery

    Votes: 28 58.3%
  • Hate Sea Sorcery

    Votes: 5 10.4%
  • Love or Like Shadow Sorcery

    Votes: 18 37.5%
  • Hate Shadow Sorcery.

    Votes: 8 16.7%

gyor

Legend
What UA sorcerors do you like?

Favoured Soul, Stone Sorcery, Sea Sorcery, Phoenix Sorcery are from the rescent Sorceror UA and Shadow Sorceror is from a previous UA.
 

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I really loved the stone, sea, and phoenix sorcery bloodlines. Granted, like many, the stone sorcery doesn't seem very stone-like and could probably be redone as a swordmage or called something like ironwrought instead.

Favoured soul I don't find super interesting, I don't hate it, but it doesn't jump out at me as something I would want to play.

I can't recall the shadow bloodline.
 



Love Stone, Sea, and Favored Soul. Really like Shadow. Just like Phoenix. (Needs a boost to the Mantle to really like).
 



I just realized I didn't say which verison of the Favoured Soul I meant, I just assumed people knew I meant the new one.

So while Favoured Soul has the most positive votes followed by Stone Sorcery and then Sea Sorcery and tied for the least dislikes, I guess one must take that into consideration.

And I think not as many people know about the Shadow Sorceror, as it doesn't get as many total votes, positive or negative as the other sorcerors.
 

I like them all.

Shadow and Sea are just awesome.

I get that Phoenix is disliked because "oh no, not the fire theme again..." but IMHO this is miles better than the typical design of fire-based spellcasters. Yes, fire isn't good at much else than damaging things, but at least here we got defensive damage and even some self-healing ability. Personally I would emphasize it even further, for example instead of immediately restoring the PC back to 1 hp, I'd introduce some delay (like 1d4 rounds) but then with a chance at getting a lot more than 1 mere HP. How about rolling all your HitDice at once, as if having rested?

Favored Soul and Stone are great in concept, poor in implementation. Not that they are unbalanced or unplayable, but their features just aren't very inspired.

The Favoured Soul main feature is access to divine spells, everything else is bland bonuses that are justified vaguely by "my deity loves me, hence this bonus"; it needs more creativity and some brainstorming but at least 1-2 more unique and distinctive features would seriously improve this archetype.

The Stone sorcerer is such a missed opportunity... it's basically just a sorcerer with martial weapons and bonus damage. This is not useless per se, it could make for a low-complexity Sorcerer to suggest to newbies. But there is so much potential in the "Stone" theme that is not even scratched here, how about these ideas:

- controlling the ground > e.g. small earthquakes that make opponents fall prone, opening rifts in the soil, raising stone spikes to create difficult terrain
- stone-based transmutations > e.g. rock to mud to rock, changing an object into a different mineral material, AC boost by turning your skin into rock
- moving stone > e.g. telekinesis for improvised projectile attacks, opening passages into walls, create simple stone objects
- "friendly" stone > e.g. hiding inside or passing through solid rock, talking with rocks to gather information

There really are a lot of possibilities untapped...
 

I like them all.

Shadow and Sea are just awesome.

I get that Phoenix is disliked because "oh no, not the fire theme again..." but IMHO this is miles better than the typical design of fire-based spellcasters. Yes, fire isn't good at much else than damaging things, but at least here we got defensive damage and even some self-healing ability. Personally I would emphasize it even further, for example instead of immediately restoring the PC back to 1 hp, I'd introduce some delay (like 1d4 rounds) but then with a chance at getting a lot more than 1 mere HP. How about rolling all your HitDice at once, as if having rested?

Favored Soul and Stone are great in concept, poor in implementation. Not that they are unbalanced or unplayable, but their features just aren't very inspired.

The Favoured Soul main feature is access to divine spells, everything else is bland bonuses that are justified vaguely by "my deity loves me, hence this bonus"; it needs more creativity and some brainstorming but at least 1-2 more unique and distinctive features would seriously improve this archetype.

The Stone sorcerer is such a missed opportunity... it's basically just a sorcerer with martial weapons and bonus damage. This is not useless per se, it could make for a low-complexity Sorcerer to suggest to newbies. But there is so much potential in the "Stone" theme that is not even scratched here, how about these ideas:

- controlling the ground > e.g. small earthquakes that make opponents fall prone, opening rifts in the soil, raising stone spikes to create difficult terrain
- stone-based transmutations > e.g. rock to mud to rock, changing an object into a different mineral material, AC boost by turning your skin into rock
- moving stone > e.g. telekinesis for improvised projectile attacks, opening passages into walls, create simple stone objects
- "friendly" stone > e.g. hiding inside or passing through solid rock, talking with rocks to gather information

There really are a lot of possibilities untapped...

The Stone sorceror should just be called the metal sorceror, because its about the sorcerors connection to metal, specifically metal weapons, that allows its Swordmage like abilities.

Anyways, I realized that one thing that could work well is changing the Raven Queen pact to a Pyschomp Pact, so it could be with the Raven Queen, the Red Witch, Jergal, Kelmvour, Osiris, the Angels and Serphs of death, souls who are chosen to guide other souls to the after life when they die.
 

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