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dco
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There's nothing for you, I'm reading a lot of quotes about the strenous part and 24h duration but curiously this part is always omitted:But there is nothing in rules at indicate you cant get the benefits of a short rest while concentrating.
And the guys that wrote the rules have (repeatedly) stated that the intent is that you can short rest and maintain concentration on a spell.
"They need rest-time to sleep and eat, tend their wounds, refresh their minds and spirits for spellcasting, and brace themselves for further adventure."
There's where I see it, it's also RAW but it depends on how you interpret it, for me you can not continue concentrating on old spells if you want to refresh your mind and spirit. Why I took that interpretation? Because it resembles reality, the same way I consider people need to sleep and eat when RAW doesn't say they need to do it, or what is the scope of normal senses, or if you are unconscious while sleeping, etc. I think people that only resorts to things explicitly written have a can of worms in their hands.
The spell duration is something completely unrelated, "the following factors can break concentration" is a better reasoning, but by RAW a player can end concentration at any time:
"You can end concentration at any time (no action required)."
We are not saying a short rest breaks your concentration, we are saying you need to end the concentration if you want to take the benefits of the rest, which is very different and also supported by RAW.
At the end all depends on what you think you need to take a short or long rest, completely open for different interpretations, I find all the rest of explanations worthless. If the guy who designed the game has been asked several times he should use the errata.
I don't understand, if the warlock cast the spell and then rests...what is new or what is the problem?Flamestrike said:I mean if your Warlock is casting a spell then immediately short resting that a totally different problem. You're not policing the adventuring day and/or your Warlock player is gaming the system.
Time limit your quests, and this problem goes away. Or use 'random' monsters for players who try and game the rest system.
He is only using a resource.