In my game, "fine-quality" items have resistance to all damage, like a magic item does. You also have advantage to repair or maintain them or prevent them from breaking, if that ever becomes an issue. They cost double! And you need to make a check to craft one.
The "poor-quality" items that you get off of monsters have vulnerability to all damage (except psychic and poison, of course) and you are at disadvantage to repair or maintain them or prevent them from breaking. They're generally worthless except in quantity, as scrap. You can craft them without proficiency, but need scrap parts to do it.
The "poor-quality" items that you get off of monsters have vulnerability to all damage (except psychic and poison, of course) and you are at disadvantage to repair or maintain them or prevent them from breaking. They're generally worthless except in quantity, as scrap. You can craft them without proficiency, but need scrap parts to do it.
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