Tony Vargas
Legend
Actually, it did occur to me to go back and address those possible issues, in the course of my usual multi-quoting (which takes me far too long, it seems, around 45 minutes this time) I got to it at the end of my reply to sancrosanct:And to think someone just a few posts upthread was claiming no one wanted to directly port the 4e warlord into 5e whole-cloth. So much for that notion. Bummer.
By this extreme standard you, and a few others, keep touting, not a single 5e class meets the expectations of its predecessors. Not one class live up to what its trying to emulate from the past.
BTW, to be fair, there's also the matter of what any one Warlord might be able to do. In 4e, the Warlord had hundreds of powers, for instance, so there were literally tens of thousands of possible, distinct, individual warlords, without even considering MCing, Feats, Paragon Paths, Themes, Backgrounds or Epic Destinies. In 5e, before considering the corresponding options of MCing, feats, & Backgrounds, there are exactly 3 (Any BM trying to play at being a Warlord will eventually choose all the Warlord-applicable maneuvers, the PDK & Mm have no warlord-ish choices built into them).
But IMHO, it's not actually quite as bad as it looks on the surface: the same can be said for any 5e class, to a lesser extent. Even though there are hundreds of spells in 5e, each 5e full caster has only a relatively small sub-set of them that are unique to itself, and can over 20 levels, learn most of them, meaning that they are defined mainly, as individuals, by the unique class spells they /don't/ know.
Yet, at the same time, a given 5e caster can know over a dozen spells, and cast them spontaneously from, eventually, some 20 or so low-level slots, and a handful of high-level ones. In contrast, a 4e character only ever gets 4 encounters, 4 dailies and some much-less-significant utilities, and can only use each exactly once. So, while 4e characters are theoretically differentiated from each other individually, 5e characters are, individually, much broader in capability and vastly more flexible in how they use that capability. If sleep is the best spell for the situation all day long, a high level 5e wizard can cast it a couple dozen times if he really stretches to do so, the 4e wizard, once, maybe two or three if he leverages very specific feat and magic item choices, and maybe slips a pre-errata trick past his DM.
In short, 4e traded a great deal of [individual] flexibility and effectiveness for tighter balance, greater differentiation, and role-support. Part of the huge gulf between the 4e Warlord and it's 5e nth cousins is that difference in approach. To close that gap, the 5e Warlord wouldn't have to have hundreds of unique-to-the-Warlord maneuvers, it could, instead have only a few dozen, but have the ability master a fair majority of them, and use them with much great flexibility. A warlord proponent could still whine about the smaller number of possible warlords, but he couldn't doubt their effectiveness was improved at the individual level. And, it would adapt the Warlord to the 5e design paradigm, as evinced by actual 5e designs of other formerly-leader-in-4e classes.
So, nope, not suggesting the Warlord be ported over whole cloth. In fact, as I've said on more than a few occasions, such a port would not only be mechanically problematic, it'd be decidedly lacking in effectiveness at the individual level, a real dud of a class by 5e standards.
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