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lowkey13
Guest
*Deleted by user*
No, you said go out of your way to target players if they make a character you disagree with. Then entire game world warps into one where only their weaknesses are targeted. That's not the choice of the player, that's your choice as DM.
You are a bad DM, I get it. No need to make excuses, as there are none. I certainly wouldn't play in your game, I'd find more productive uses of my limited spare time. The game is supposed to be enjoyable for both the players and the DM, not just a way for the DM to play out their god fantasies and dole out arbitrary punishment on a whim.
Classy. And totally ignoring what the guy said. Or at least taking what you read to completely illogical extremes.
Classy.
Trust me, if this is the way you behave at the table, no one would miss you if you didn't play. If this is just the way you behave on the internet... well it says an awful lot about you.
You are certainly entitled to your opinion, as misguided as it may be.
I called him a bad DM based on the fact that he was actively gloating about how he was planning on punishing the players for the entire campaign for having a single "dump stat". You think that's a sign of a good DM? I certainly don't.
He now claims he meant something other that what he actually said. Maybe he's telling the truth now, maybe he's not.
I guess he just doesn't run games that cater only to his players strengths. Nothing more boring than a DM who only makes 'challenges' target the heroes strengths. I guess some people run games that way.
Maybe some do. I certainly don't. But I also don't run games where I specifically target a player's weak points because I don't like their character. An intelligent opponent in the game world might do that, if they are aware of it. But the game world itself isn't suddenly aware of their weaknesses and how to target them. That's the DM Metagaming, and in a bad way.
I throw a variety of challenges at the players when I'm running the game. Some will be harder, some will be easier, depending how their characters are built and played. If the party is smart, they will work together to cover all their bases and overcome the challenges before them.
But if I see that the players all share a common weakness, I don't change the game to specifically target that weakness - and then gloat about it on a message board. That just seems like poor sportsmanship. (I also don't change the game world to ignore that weakness.)
Nobody cares how you run your games.
You don't have to justify yourself to anyone.
I'd say you hurt my feelings, but that would be dishonest.Basically the only thing people care about re: your posts is your inability to be 'non-dickish'.
Maybe some do. I certainly don't. But I also don't run games where I specifically target a player's weak points because I don't like their character. An intelligent opponent in the game world might do that, if they are aware of it. But the game world itself isn't suddenly aware of their weaknesses and how to target them. That's the DM Metagaming, and in a bad way.
I throw a variety of challenges at the players when I'm running the game. Some will be harder, some will be easier, depending how their characters are built and played. If the party is smart, they will work together to cover all their bases and overcome the challenges before them.
But if I see that the players all share a common weakness, I don't change the game to specifically target that weakness - and then gloat about it on a message board. That just seems like poor sportsmanship. (I also don't change the game world to ignore that weakness.)