Ilbranteloth
Explorer
Man, it's been at least a decade since I've seen a random encounter at an actual DnD table.
Come by my table some time...
Man, it's been at least a decade since I've seen a random encounter at an actual DnD table.
Ah the usual defense when people run our of arguments. Its not my fault that your last D&D session is so far back that you have trouble actual in game combats.
You still present a scene not representative of actual D&D gameplay because even though you now add blurbs that there are other characters in the combat it is still a story about the bard doing stuff alone and placing him onto a pedestal. In actual gameplay the bard wouldn't solo his enemy unopposed while the rest of the party (maybe) does something in the background and then wonders how awesome the bard is, the bard would while his companions fight play his harp so that they hit harder and maybe throw out an insult at sometimes clearly unintelligent enemies which are currently also fought by his companions. He would not stand apart. I know why you present it this way. You want to lessen the disconnect between a singing, lute or harp playing bard and actively fighting characters by representing them separately. But thats not how it works in game.
Yes it is totally silly as again you create a special scene with the bard as the only protagonist. Yet that is not how D&D plays out. The bard is just one of the party and while he sings the fighter fights, the rogues backstabs and the wizard casts fireball.
When a bard does the same as the wizard, why isn't he a wizard?
Why does he have a harp instead of a wand? Why does the art, rules and fluff in the books present us with a guy playing a lute in the background to encourage others and hurl insults at stone golems when you could instead have someone in his place who throws a spear of lightning at the enemies? Even with the same effect in the rules the imagery of that makes a lot more sense than vicious mockery.
Oh and for extra silliness, imagine Orpheus keep playing while a tiger critted him and is gnawing on his leg.
Give me an actual in-game combat, and I'll show you how a half-decent DM can translate that into a dramatic narrative. You can have the bard act however you like, as long as it's something a player who's trying to be serious would plausibly do. (If the player is trying to be silly, all you've proven is that players can be silly.) You can give him whatever rolls you like: he can triumph completely or die horribly, there's drama either way. Everything else is up to you too. The ball is totally in your court.Ah the usual defense when people run our of arguments. Its not my fault that your last D&D session is so far back that you have trouble actual in game combats.
I vaguely recall that part of problem that the 5e designers faced was that the bard's jack-of-all-trades niche did not necessarily work as intended, particularly when it came to spellcasting. In at least the core PHB of 3e, the bard was the sole 2/3 caster, sitting above the 1/4 casters (e.g. paladins, rangers), but below the full casters (e.g. wizards, clerics, druids, sorcerers). In 5e, the 3e 1/4 casters got upgraded to 1/2 casters, which placed the bard into something of an awkward position. Were bards more appropriate as half-casters or full-casters? To be honest, I can see the potential argument for either.
Hopefully you realize that these aren't even remotely exclusive ideas, right? Again, if we look at lot of the flavor-fluff of the bard, it remembers these tales and stories, epics and sagas, poems and songs, and the like because these are regarded as snippets of lore and history. That's even a HUGE aspect of what the bard was. Being a historian/lorekeeper (and occasionally other functions, such as law) and a musician were practically inseparable! There is even a sense that they are not learning these things to entertain, but, rather, they entertain because they have learned an overlapping set of skills.
Really? So the fact that bards are said to "enter long-forgotten tombs, discover lost works of magic, decipher old tomes" means nothing to you? Or nothing that the Creating a Bard even asks whether you attended "a college where you studied bardic lore and practiced your musical magic?" Or that the Lore bards spend their time "collecting bits of knowledge from sources as diverse as scholarly tomes and peasant tales" and "gather in libraries and sometimes in actual colleges, complete with classrooms and dormitories, to share their lore with one another"? Apart from Harry Potter and the Wizards of Earthsea, a lot of popular depictions of wizards veer away from "wizarding school." D&D tends to depict wizards as a solitary, keep-to-themselves sort who seclude themselves in their towers. And there is a less a sense that they are driven by a desire to "accumulate knowledge," but, rather, that they desire to "master magic."
It seems as if you are conflating two differing senses of "knowing stuff" then. I don't know if you are trying to have your cake and it too or what. You say you mean "knowing stuff" in the "seer/fortuneteller/advisor" sense, but when I look at what you describe, it is essentially the difference of three spells and a cantrip: Guidance, Divination, Commune, and Augury. These are also unique divination spells that even the divination wizard lacks. I guess the divination wizard isn't meant to "know stuff" or be a "seer/fortuneteller/advisor" either. But it's worth noting that both Divination and Commune are spells explicitly tied to "knowing stuff" through a deity or a divine proxy. This is not some rote fortune-telling and magic crystal balls we're talking about here. This is the sort of activity that belong to priests, shamans, and spiritual advisors. (Though it is certainly strange that a cleric seer/fortuneteller could not Identify, See Invisibility, or have lack Foresight.) And the bard's list of communication divination spells that make them "stand out" from the cleric amount to a whopping magnitude of two spells: Speak with Animals and Comprehend Languages. That's it, unless you count Detect Thoughts. A cleric has Tongues too.
The bard's "knowing stuff," however, pertains more to "lore/knowledge/information." Unlike the cleric, the bard has access to the spells Identify, Detect Thoughts, Locate Animals or Plants, and Foresight. How does that not constitute "knowing stuff"? How does Detect Thoughts, See Invisibility, Scrying, and Foresight not help the bard with the seer/fortuneteller/advisor sense of "knowing stuff"? How does True Strike, Detect Magic, Identify, See Invisibility, Locate Animals or Plants, or Foresight highlight the bard's social skills or role as an entertainer? Actually for that matter, what divination spells do you see on the bard's spell list make him an entertainer? You are clearly seeing something that I'm not there.
Like the bard on page 55 of the 5E PHB?
Come by my table some time...
Mine too, I roll random encounters all the time, especially in the OotA campaign I'm running. Heck any game though. "Oh you want to try and get a rest in do you? Trying to hole up in the dungeon to get some sleep I see? Well lets see what the dice think about that!"
And so what?Can the Bard do other things? Yes, absolutely. However, in addition to all of that, the Bard is also saddled with the musical performer shtick.
And so what?
This- bagpipes, drums, bugles, rams horns...Lots of cultures were known to sing or have music in combat.