Jester David
Hero
It's related in that the number is >1.No, it most emphatically is related.
Unless the game was designed around 1 hard encounter or 2 moderate encounters each day then players are ALWAYS incentivized to rest after each fight.
So long as the game assumes 2+ encounters each day, there is a mechanical advantage to having fewer encounters.Are you seriously arguing that because the game offers wandering monsters, weather and food as solutions to rest enforcement, it's somehow a bad or circumspect thing to ask for more and better things that actually work?
You don't make any sense.
Yes, the solution is "more" costs, as in costs the players can't trivially circumvent.
The ONLY true mechanical solution to that is to change that equation. But that's changing all the math and powers of the game, as well as the tone of all adventures. Anything else is just a patch that doesn't address the underlying issue.
The game gives you some tools that can be used to deal with the 5 minute workday. Most, like weather and traps, exist for other reasons. That they can be used atrophy resources without combat is largely a perk.
But wandering monsters just isn't a real solution. If the party's reaction to combats is to rest afterward then *more* encounters doesn't change that. It just means the party will also rest more. It also encourages the players to find ways to rest without encounters.
Ah, stawman. The internet shorthand for "I can't be bothered to actually reply to your points."You're relativizing and strawmanning to the extreme Jester.
I'm not talking about "every problem at the table". I won't respond unless you cut that kind of crap.
I have a personal rule. Whenever anyone break out a logical fallacy in place of actually having the discussion, I walk away from the conversation. Because there's no way it leads anywhere positive.
Good day.