mellored
Legend
Mellored's Racial Redux - Replacing racial ability modifiers.
So the goal here is to replace racial abilities modifiers with more flavorful bonuses when you act like the race. The Goliath player should look at things as if they were a competition, the gnome player should start looking for novel ways to accomplish his task, and the half-elf player should never want to sit still, the dwarf should avoid open spaces, etc...
All other racial features stay the same unless noted.
Dwarf - Cave Dweller. +1d4 to all rolls and +2 to DC's when you are inside. (+1d6 for mountain dwarves?)
Wood Elf - +1d4 to all rolls and +2 to DC's when you are in the woods.
Drow - +1d4 to all rolls and +2 to DC's when you are in darkness.
High Elf - +1d4 to all rolls and +2 to DC's when you have studied the target for at least 10 minutes.
Gnome - Curiosity. +1d4 to all rolls and +2 to DC's when you do something that you haven't done since your last long rest.
Goliath - Competitive. +1d4 to all rolls and +2 to DC's when you are attempting to surpass someone else.
Halfling - Lost in the Crowd. +1d4 to all rolls and +2 to DC's when there are at least 10 creatures (hostile or otherwise) within 50' of you. Large creatures count as 2, huge count as 3, and so on.
Half-Elf - Wanderer. +1d4 to all rolls and +2 to DC's when you are in a new area. You become familiar with your immediate area (approximately 100') after a short rest and your general area (approximately 1 mile) after a long rest.
Half-Orc - Savage. +1d4 to all rolls and +2 to DC's if you have taken or dealt damage in the last round.
Humans - Keeps the +1 to all stats.
(Remove variant human).
Tiefling - Self-reliant. +1d4 to all rolls and +2 to DC's if there are at most 1 creature within 30' of you.
This is a wiki, so feel free to contribute, modify, or whatever.
So the goal here is to replace racial abilities modifiers with more flavorful bonuses when you act like the race. The Goliath player should look at things as if they were a competition, the gnome player should start looking for novel ways to accomplish his task, and the half-elf player should never want to sit still, the dwarf should avoid open spaces, etc...
All other racial features stay the same unless noted.
Dwarf - Cave Dweller. +1d4 to all rolls and +2 to DC's when you are inside. (+1d6 for mountain dwarves?)
Wood Elf - +1d4 to all rolls and +2 to DC's when you are in the woods.
Drow - +1d4 to all rolls and +2 to DC's when you are in darkness.
High Elf - +1d4 to all rolls and +2 to DC's when you have studied the target for at least 10 minutes.
Gnome - Curiosity. +1d4 to all rolls and +2 to DC's when you do something that you haven't done since your last long rest.
Goliath - Competitive. +1d4 to all rolls and +2 to DC's when you are attempting to surpass someone else.
Halfling - Lost in the Crowd. +1d4 to all rolls and +2 to DC's when there are at least 10 creatures (hostile or otherwise) within 50' of you. Large creatures count as 2, huge count as 3, and so on.
Half-Elf - Wanderer. +1d4 to all rolls and +2 to DC's when you are in a new area. You become familiar with your immediate area (approximately 100') after a short rest and your general area (approximately 1 mile) after a long rest.
Half-Orc - Savage. +1d4 to all rolls and +2 to DC's if you have taken or dealt damage in the last round.
Humans - Keeps the +1 to all stats.
(Remove variant human).
Tiefling - Self-reliant. +1d4 to all rolls and +2 to DC's if there are at most 1 creature within 30' of you.
This is a wiki, so feel free to contribute, modify, or whatever.
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