Phazonfish
B-Rank Agent
Drawmij's Instant Summons 19
Feign Death 29
Find Traps 29
Friends 4
Mordenkainen's Sword 20
True Strike 40
Weird 20
Feign Death 29
Find Traps 29
Friends 4
Mordenkainen's Sword 20
True Strike 40
Weird 20
True Strike 40 -- Perfect for when... you really need advantage but only need attack every other turn?
This is somewhat mitigated by the fact that it is a cantrip. Poor, but a high level spell (that uses a precious spell slot) that is poor is arguably worse.True Strike is in the lead, as it should be. I see no good use for this spell as it is now.
Find Trap Strangely, I can find a few good uses for this spell. It is still not a great spell, but a party without someone able to spot/investigate traps is not completely in the dark with this one.
Feign Death This one is very niche. I still can find a few scenario where the spell might come in handy. Something like "See, we brought you the body. Can you pay us now?" but the target is still very alive... Still, a badly designed spell that should've been a reaction. I'm about to die, let's take a chance...
Weird Nothing really good about it. Nothing really bad either. 4d10 psychic dmg for 1 minute and with a potential of 113 creatures is nothing to disregard. Considering the fact that at this level the save should be a wisdom save with a DC of 19... The potential is higher than Meteor Swarm, but on a long duration. In the MM, there are few creatures with psychic resistance and most creatures suck at wisdom saves...
Mordenkainen' Sword This one I am at lost. From the way I read the spell, it's a spiritual hammer on steroids. 3d10 force dmg with a bonus action is great. Or I am reading it bad? From what I read you can move and repeat the attack with your bonus action. If it is not how it is read... then the spell is really bad. But it does not say anywhere that the spell uses up your action. "On each of your turn, you can use your bonus action to move the sword up to 20 feet to a spot you can see and repeat the attack." Not "On each of your turn, you can use your bonus action to move the sword up to 20 feet to a spot you can see and use an action to repeat the attack." Maybe the spell was just badly written...
Drawmij's Instant Summons A costly niche spell. It has its uses. It is clearly not as great as it once was. The prohibitive cost is its major turn off IMHO.
It is a ninth level spell that basically requires TWO Failed saves before it inflicts a single point pitiful damage for the level with a save every round. And getting 113 creatures with it is just pure fantasy. Sure, if you want to terrorize the peasants in the town square with it, by all means, but that's not what Ninth level spells are for. I will give you the Save Difficulty being high at this level, it's saving grace; but that is only because save based spells in 5e scale automatically with the casters level (due to the DC going up) and this is a ninth level spell. The spell is based entirely on Phantasmal Killer , which is much worse due to being a fourth level spell that does the same thing to a single target with all the downsides (two failed saves to do damage, does to one target what Fear does to many a level lower, save every round). Both spells could be saved by having damage inflicted on the initial failed save as well as the fear condition, with a save every round to end.