D&D 5E MPMB's D&D 5e Character Tools

Astromath

First Post
Yep. It's really stupid that natural weapons don't count as finesse - especially for a highly dextrous race like Tabaxi - but, officially, they don't (the couple of GMs I've pulled have all said they would be finesse in their home games).

Here's the strange thing: many monsters in the Monster Manual that use natural weapons must be considered as finesse because their to hit and damage doesn't compute if their natural weapons were not. Since we're talking about Tabaxi, let's take the cat as an example. Its claws to hit is +0. The only way that could happen is if the claws were finesse. If they were not, then the to hit would be -2 (Str Mod -4 plus proficiency +2).

OTOH, Jeremy Crawford explicitly said that they are not finesse. So, for AL purposes, tabaxi & lizardfolk natural weapons are not finesse. Otherwise, homebrew applies.
 

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our local judge for AL thinks they should be Str/Dex. (Tabaxi) Maybe after the characters are played a bit, errata might allow. A Tabaxi Monk would be nice that way
 

Astromath

First Post
Suggestion: Player Reference: Light & Vision:

Add Tremorsense. There's a spell or two that gives that sense. Also, a druid could wildshape to a beast with that sense, or a spellcaster can polymorph into a creature with that sense.
 

uly

First Post
Suggestions/Requests (12.995 PF):

1. Don't show features with 0 use in "LIMITED FEATURES" box.
This probably only applies to "Spell Points".
I'm playing a Mystic character, and I've toggled the "Use Spell Points instead of Spell Slots" option on the spell page, because Wu Jen Mystic's Arcane Dabbler feature essentially converts Psi Points into Spell Points. But of course the mystic doesn't actually have any Spell Points, so it just takes up an ugly slot in the Limited Features box.

2. Companion portrait resize
Purely cosmetic: the horizontal rectangle of the Companion Sheet's Appearance box has always bothered me... It's okay for quadruped creatures without long necks, but for anything human-shaped, the image will fit the box very badly. It'd be great if the appearance box is closer to a square.

3. Spell Sheet readability
The majority of spells have no save, casting time of 1 action, with instantaneous duration. The spell sheet would be more readable if there's more contrast between common and uncommon properties.

The easiest way to do this is to simply omit all common properties (no "—", simply a blank). I've done this manually and it definitely helps, too bad it's so time-consuming.

Alternatively, common properties can be made to stand out less (e.g. with lighter font color or weight), or by making the uncommon properties be made to stand out more (e.g. with heavier font weight or background highlight).

This would be especially useful for users who generate complete spell lists instead of just chosen ones. Also very useful for Mystic characters, who have much more bonus action and reaction spells than other spellcasters.

Of course, ideally this would be an optional setting, so users who are happy with the way things are don't need to change.

4. Bigger Actions box on first page
I've made this request before, and you've given me reasons why you wouldn't do it. But I think this has come into renewed relevance with the popularity of the latest iteration of the Mystic class. Mystic's heavy emphasis on bonus actions and reactions makes the Action box an indispensable tool, but the box's small size limits its usefulness. It'd be awesome to have more slots or columns in this box...

Perhaps one way to deal with this is to turn the 3 columns into 3 multi-line text boxes instead of single-line slots. This way the user can squeeze more lines into the box as needed -- at the cost of smaller font.

5. Minor correction for a spell:
Mystic > Psionic Discipline > Mastery of Air > Wind Step
There is no Time listed for this discipline. It should be "Move".

Keep up the awesome work, MPMB!
 
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Haldamir

First Post
Revised Ranger

Hello! I found this thread (and indeed this forum) by searching for a character sheet for the Revised Ranger's Animal Companion. There's a link to a fan-made addition for this on page 58, but the link appears to be broken. Could anybody advise me on how to get it? Or has it been lost to time and the ether?
 

Nod_Hero

Explorer
I am trying to add a lightning based version of fireball. I am not very good with coding stuff like this.
Here's what I came up with following the FAQ:
Code:
SpellsList["lightning burst"] = {
    name : "Lightning Burst",          
    classes : ["sorcerer", "wizard"],     
    source : ["HB", 0], 
    ritual : false,     
    level : 3,     
    school : "Evoc",     
    time : "1 a", 
    range : "150 ft", 
    components : "V,S,M", 
    compMaterial : " A bit of fur and an amber, crystal, or glass rod", 
    duration : "Instantaneous", 
    description : "20-ft rad all crea 8d6+1d6/SL Lightning dmg; save halves; unattended flammable objects ignite", 
    descriptionFull : “A bright streak flashes from your pointing finger to a point you choose within range then blossoms with a low roar into an explosion of electricity. Each creature in a 20-foot radius must make a Dexterity saving throw. A target takes 8d6 lightning damage on a failed save, or half as much damage on a successful one." + "\n   " + "The lightning spreads around corners. It ignites flammable objects in the area that aren't being worn or carried." + AtHigherLevels + "When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd."     
};
I get an error message. Where did I go wrong?
 
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Astromath

First Post
Just noticed something by accident. Under equipment for the # column, you can put in a fraction (e.g. 0.1). It should be limited to whole numbers.
 

Astromath

First Post
Just spotted something else about Druid's wildshape. When choosing circle of the moon, the sheet correctly puts in Limited Features on page one they can choose up to CR 1 beasts. However, down in the Wildshape section of the sheet, it still says CR 1/4.

Also, a suggestion for wildshapes: In the dropdown box for making a selection, could you sort the possibilities by CR rating, then by alphabetizing? It'll make it easier to see which creatures are allowed for the druid to wildshape into without having to go to the Monster Manual every time.
 
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robmox

Villager
Just spotted something else about Druid's wildshape. When choosing circle of the moon, the sheet correctly puts in Limited Features on page one they can choose up to CR 1 beasts. However, down in the Wildshape section of the sheet, it still says CR 1/4.

I did not have this same problem. My page correctly says CR1. Not sure why that is.
 


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