Ovinomancer
No flips for you!
Oh yeah, once the PC's hit lvl 15 or so they are a traveling holocaust. Bizarrely powerful creatures are just attracted to them, and if they avoid the encounter or don't finish all of them off...well whole towns have been wiped off the map after the group travels past, even if they never enter it.
By lvl 18 whole towns are depopulating overnight as the citizens flee, except for convicted criminals forced to stay behind and sell them ale and iron rations.
How else do you play D&D?
Typically, I don't put 3 deadly encounter a day near settled areas. But I've been told this isn't a problem if you pick the right encounter types, so I'm just following up. As I've yet to actually understand what scale this works within or what encounters I have to pick to make it work, I'm still curious as to how Imaro does it.