I'ma need more than that.
Oh of course!
+2 Str adds +1 accuracy and +1 damage.
Yeah, that's factored in already.
That's why in the formula GWM does a net 9 more damage, while +2 Str does a net +0.3 to hit, because it accounts for the native +1/+1 for the ASI. D/H = 30 has this rolled in.
D/H = 40 is the formula you use if you have GWM but are deciding whether or not to go for the -5/+10.
Does your formula method have that kind of expansion?
This isn't "my formula." This is just regular math, the exact same kind of math that a spreadsheet uses to calculate values.
So yes, any combat scenario you can fathom can be made into a formula; you're still just dealing with different damages and different hit chances.
You're asking me how to find the probability of missing twice in a row? That's the essence of advantage, and it is not exotic math. You just wedge 1-(1-[hit chance])^2 in there, or [hit chance]^2 for disadvantage.[MENTION=6812267]Ganymede81[/MENTION]
I have two challenges for you.
1. Solve for formula with advantage factored in for both the GWM and the non-GWM.
2. There is another notion that was present in this thread at one point in time.
You're asking me how to find the probability of missing twice in a row? That's the essence of advantage, and it is not exotic math. You just wedge 1-(1-[hit chance])^2 in there, or [hit chance]^2 for disadvantage.
You're talking about the exact same concept we've been talking about for a while now: at what point does a boost to damage outshine a boost to hit? The same math is involved.
It is still H(D + [damage boost]) = D(H + [hit chance boost])
But anyways, you're being unnervingly defensive here; I never specifically called you out in any way so I don't know why you're directing all these responses to me. This interaction we are having is no longer fun, and you're starting to creep me out.