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(OOC) Fitz's Folly (ToA PBP)


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3 comments

1: I'm really enjoying this game so far :)

2: As a high dex character, even though Rodrigo is melee-focused, he's pretty decent at ranged attacks (although not as Miss Imogen of course). What I've been noticing though is that while in some cases this will be great (why fight melee-only foes from up close if you can whittle them down at range?), in many cases the fact that his ranged weapon is a crossbow is... inconvenient, because of the time needed for switching weapons. And since he doesn't have any special mobility power... I think Rodrigo will need a brace of throwing knives.

3: I think it's [MENTION=6805410]Fradak[/MENTION] 's turn ;)
 

3 comments

1: I'm really enjoying this game so far :)

2: As a high dex character, even though Rodrigo is melee-focused, he's pretty decent at ranged attacks (although not as Miss Imogen of course). What I've been noticing though is that while in some cases this will be great (why fight melee-only foes from up close if you can whittle them down at range?), in many cases the fact that his ranged weapon is a crossbow is... inconvenient, because of the time needed for switching weapons. And since he doesn't have any special mobility power... I think Rodrigo will need a brace of throwing knives.

3: I think it's [MENTION=6805410]Fradak[/MENTION] 's turn ;)

I find that a crossbow is great to have for those situations when you are sure you are going to want to try to stay at range for most of the fight, but a few throwing knives can be perfect for a character lije Rodrigo who is most happy in the thick of things but might want something he can flip at an enemy who is inconveniently just out of reach.
 

Dellrak is not geared for range, but with a monk, paladin, and duelist fighter in the group I may not need make him the heavy melee fighter I was thinking of. I could do a little of both and then be ready for when the situation calls for it.

Initial idea was two weapon fighting with a high STR, Colossal Slayer, andHunter's Mark so at lvl 4 he would be:

Attack 1: 1d6+4, 1d6
Attack 2: 1d6+4, 1d6, 1d8

DMG range: 13-40

Not taking the two weapon fighting only negates 4 points (9-36 DMG), and I could take Archery instead to make him a bit better with that darn longbow lol.
 



It's that sort of weird post-fight state where it may start again, or it may not. We'll see
[MENTION=6899077]EarlyBird[/MENTION]: that's a good question, but with the not great dex perhaps melee would suit you better? Definitely up to you. It's definitely great though if the entire party is able to do both. I'm not sure how often it will happen, but it can be devastating when it works right.

I think that despite that rather dangerous trap, overall we have been pretty lucky so far with minimal injuries - which is what you want at level 1 :O
 

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