So, here, @
Blue , @
FrogReaver , @
Quickleaf , et al ...this is how I'm envisioning/thinking/dreaming this up as I run through it -in play- in my head...
The Sorcerer
HD, Proficiencies, Equipment all that crap is all the same (for now, though I'd seriously consider adding light armors and simple weapons, but warlocks already get that, don't they? So maybe not. ANYwho, for this/now, let's say it's all the same).
Proficiency Bonus is the same (as every other class).
Level . . Spell Points . . . . . . Features . . . . . . . . Spells Known . MM Known . Cantrips . 1st - 2nd - 3rd - 4th - 5th - 6th -7th .8th .9th
1st . . . . . . 2 . . . . Spellcasting, Sorcerous Chain . . . 2 . . . . . . . - . . . . . . . . 3 . . . . 2
2nd . . . . . .3 . . . . . . . . . Metamagic . . . . . . . . . . . .2 . . . . . . . 1 . . . . . . . . 3 . . . . 2
3rd . . . . . . 4 . . . . . . . . Arcane Sense . . . . . . . . . . 4 . . . . . . . .1. . . . . . . . . 3 . . . . 2 -- 2
4th . . . . . . 5 . . . . . . . ASI, Metamagic . . . . . . . . . .4 . . . . . . . 2 . . . . . . . . .3 . . . . 2 -- 2
5th . . . . . . 6 . . . . . . . . Extra Cantrip . . . . . . . . . . . 6 . . . . . . . 2 . . . . . . . . .4 . . . . 2 -- 2 -- 2
6th . . . . . . 7 . . . . . . . . Metamagic . . . . . . . . . . . . 6 . . . . . . . .3 . . . . . . . . .4 . . . . 2 -- 2 -- 2
7th . . . . . . 8 . . . . . . . . Chain Feature . . . . . . . . . . 8 . . . . . . . .3 . . . . . . . . .4 . . . . 2 -- 2 -- 2 -- 2
8th . . . . . . 9 . . . . . . . ASI, Metamagic . . . . . . . . . . 8 . . . . . . . .4 . . . . . . . . .4 . . . . 2 -- 2 -- 2 -- 2
9th . . . . . .10 . . . . . . . Sorcerous Recovery . . . . . . .10 . . . . . . . 4 . . . . . . . . .4 . . . . 2 -- 2 -- 2 -- 2 -- 2
10th . . . . .11 . . . . . . . . Metamagic . . . . . . . . . . . . 10 . . . . . . . 5 . . . . . . . . 4 . . . . .2 -- 2 -- 2 -- 2 -- 2
11th . . . . . 12 . . . . . . . Branching Out . . . . . . . . . . 13 . . . . . . . 5 . . . . . . . . .6 . . . . 4 -- 2 -- 2 -- 2 -- 2 -- 1
12th . . . . . 13 . . . . . . . . ASI . . . . . . . . . . . . . . . . 13 . . . . . . . 5 . . . . . . . . .6 . . . . 4 -- 2 -- 2 --2 -- 2 -- 1
13th . . . . . 14 . . . . . . . Metamagic . . . . . . . . . . . . .14 . . . . . . . 6 . . . . . . . . 6 . . . . 4 -- 2 -- 2 -- 2 -- 2 -- 1 -- 1
14th . . . . . 15 . . . . . . . Chain Feature . . . . . . . . . . .15 . . . . . . . 6 . . . . . . . . 6 . . . . 4 -- 2 -- 2 -- 2 -- 2 -- 2 -- 1
15th . . . . . 16 . . . . . . . Branching Out . . . . . . . . . . .18 . . . . . . . 6 . . . . . . . . 8 . . . . 4 -- 4 -- 2 -- 2 -- 2 -- 2 -- 1 -- 1
16th . . . . . 17 . . . . . . . . ASI . . . . . . . . . . . . . . . . .18 . . . . . . . 6 . . . . . . . . 8 . . . . 4 -- 4 -- 2 -- 2 -- 2 -- 2 -- 1 -- 1
17th . . . . . 18 . . . . . . . Metamagic . . . . . . . . . . . . .19 . . . . . . . 7 . . . . . . . . 8 . . . . 4 -- 4 -- 2 -- 2 -- 2 -- 2 -- 1 -- 1 -- 1
18th . . . . . 19 . . . . . . . Chain Feature . . . . . . . . . . .19 . . . . . . . 7 . . . . . . . . 8 . . . . 4 -- 4 -- 2 -- 2 -- 2 -- 2 -- 1 -- 1 -- 1
19th . . . . . 20 . . . . . . . Branching Out . . . . . . . . . . .21 . . . . . . . 7 . . . . . . . . 10 . . . 4 -- 4 -- 4 -- 2 -- 2 -- 2 -- 1 -- 1 -- 1
20th . . . . . 21 . . . . . Sorcerous Restoration . . . . . . . 21 . . . . . . . 7 . . . . . . . . 10 . . . .4 -- 4 -- 4 -- 2 -- 2 -- 2 -- 1 -- 1 -- 1
Lemme 'splain a few things...
"Font of Magic" a.k.a. the accumulation of Spell Points to power casting, metamagic, spell slots/"flexible casting," and special powers is now wrapped up in "Spell Casting." Casting ability is still Charisma and you add Cha. mod to your total number of Spell Points. Spell Save DC and Attack bonuses standard/stays the same. You spell selection is defined by your Sorcerous Chain(s). Cantrips, of course, this is 5e after all, are at will.
Metamagics (let's say, for now) as normal. ASIs as normal. Sorcerous Restoration at 20th as normal.
Sorcerous Chain: You gain the following [3] cantrips and [2] First level spells to begin your life of adventure and magical pursuits. You gain /figure out additional spells and slots at the appropriate level as detailed on the progression chart. Features at 1st, 7th, 14th, 18th.
Chain Feature 1st: Thematic Resistance: you have advantage on all saves against effects and/or damage type as detailed by your Chain.
Arcane Sense: take the paladin's divine sense and apply it to arcane magic. 1 Spell Point and a bonus action to use. Include extraplanar beings of any kind (including fae, elementals, & undead), and sense Magic/spells of any kind in effect in a 50'.
Extra Cantrips: You've been working with expanding your powers/using your magic in new and diverse ways. Select two new cantrips that are not necessarily (but may be) related to your Sorcerous Chain from a different Chain's spell list.
Sorcerous Recovery: Following a short or long rest, once per day, you can reclaim up to half your level (rounded down) worth of Sorcery Points.
Branching Out: You continue to expand your sorcerous prowess. Select an additional/new Sorcerous Chain that is thematically related to your initial chain (as stipulated by your original chain choice). You gain the understanding and ability to use 2 cantrips and the 2 first level spells of that chain. At 15th level, you gain the 2 second level spells and 2 more cantrips chosen from related chains. At 19th level, you gain the 2 Third level spells of that related chain. Also at 19th you select two more cantrips that may be from any chain.
So, in the end, a virtual limitless supply of Spell Points, 7 of 8 Metamagics, 10 [at will] cantrips (Wizards have 5, current PHB Sorcerer has 6), 21 spell slots (to the Wizard's 22, current Sorcerer's 22), and 21 spells known (compared to the current sorcerer's 15), plus unique spell lists and features for each chain.
I don't see a lot of
caster-ation happening here. Might even be OP'd.