Mechanics of Revived Settings; your thoughts?

Jacob Lewis

Ye Olde GM
You don't need to dress it up, because there's literally zero value in posting it.
Oh, I find value in it. Mostly tongue-in-cheek humor, but I got a legit response for it. So thank you for that!

I don't play 5e, not because it's bad but because it has little appeal for me. It doesn't offer anything new for a system I've been playing for decades. So, naturally, reviving a setting that might be of interest to me could be inticing... If it were not going to be done specifically for the system, which has to date stayed very close to it's original design goals of what I like to call "playing it safe." And even if does happen, which is historically a small and elongated event, then most likely it will not receive the support and development it deserves, particularly for a setting that deserves distinction as something wholly unique and different and, dare I say, stand alone.

That said, if some awesome setting is revived and captures my fancy, the best scenario is that it opens up potential to see something great come about through DM Guild. But still trapped in the shallow, but functional chassis of 5e, may still not be enough.

My input stands. If a setting returns specifically to accommodate the 5e engine, which will be a terrific treat for anyone who is truly enjoying the system, it will not likely affect me because I don't have a use for anything tied closely to the system. I may have better things to do, sure. But just as you can spend your time responding to who and what you choose, I do like is and not worry so much if my time and effort is wasted. It is, but we do it anyway. Now ask me why I bother posting here in the first place. :)
 

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tardigrade

Explorer
Interesting that nobody has mentioned Birthright yet, which I'd say had some of the richest fluff of any 2e setting but would require some rebalancing for Wizards/Magicians and war magic. I'd publish the realm-management bit as a standalone boardgame and make the setting conversion available for free though.
 

Interesting that nobody has mentioned Birthright yet, which I'd say had some of the richest fluff of any 2e setting but would require some rebalancing for Wizards/Magicians and war magic. I'd publish the realm-management bit as a standalone boardgame and make the setting conversion available for free though.

Probably because few people know anything about it. It wasn't very popular when it first came out. And that wasn't because people bought it and didn't like it. It was because it's marketing fell flat and no one even read it.
 

TwoSix

Dirty, realism-hating munchkin powergamer
Probably because few people know anything about it. It wasn't very popular when it first came out. And that wasn't because people bought it and didn't like it. It was because it's marketing fell flat and no one even read it.
Which is a shame, because it's a really cool setting. Probably my 2nd favorite official setting behind Eberron.
 

Eltab

Lord of the Hidden Layer
Seriously, you're more than welcome to dislike 5E, but exactly what's to be gained from posting--in a 5E thread, on a 5E forum, specifically about reviving settings into 5E--that you don't care for it? It's negativity, not for any constructive purpose but for its own sake, and I honestly can't imagine you didn't have a better use for the time and effort, minor as they both must be, that it took to post that.

I nominate Mouseferatu for Moderator.
 


The original Dragonlance campaign setting book had separate classes for White, Red and Black wizards. These could be the wizard subclasses for this setting. I can't remember much else about the book.

I think we could get by with just a single subclass with sub-subclasses (like Land Druid). Even better, make Wizard of High Sorcery a feat--since you couldn't technically join until you had a few levels anyway. That way you can still pick a regular Arcane Tradition from the PHB, and just get some moon magic benefits from a feat.

Oh, and I forgot to mention Draconians. They are Dragonborn subraces according to the PHB.

Mul could be a subrace of dwarf.

Good call! The smaller the mechanical space used, the better IMO. (Ie, don't make a class when you can make a subclass, don't make a race when you can make a subrace--cause that's the 5e way.)

I would make Preserver and Defiler wizard subclasses (the only two available).

Could be done, but since Preservers basically functioned like standard wizards (in my recollection) while Defilers got a boost from being a Defiler, and since Preservers could become Defilers fairly easily, a feat seems the simplest way of handling it.

There would need to be four elemental subclasses for clerics (although there would be quite similar to existing subclasses).

Sub-subclasses, like Land Druid are all that's needed here. Four new subclasses is too much material.

I would take an idea from another thread and make Templars a warlock subclass.

Conceptually this might make sense, but mechanically they were always basically clerics. The mechanical stretch of going warlocks seems like a bigger issue than the fluff stretch of going clerics empowered by non-deities.

The Sorcerer could be made completely psionic (Pathfinder did it)

I think that would be ill-advised. Psionics isn't the same as spells, and messing with a class that much makes it not even the same class. I mean, unless you are just referring to a Psionic Sorcerous Origin, which still uses spells they are just Innate Magic (Psionics) like some monsters have. That's doable (though I still don't favor it).

and there should be psionic feats for everyone.

Absolutely!

Wild Talent as a minimum, and maybe a couple more. No feat chains though.

Warforged is important as a playable race.

Yep. I know there are some others too that Eberron needs, but I don't know enough to list them.

Wu-Jen is currently a subclass for UA Mystic (psionic class). I don't feel it belongs there though.

It doesn't look like that particular version was well-received, so I expect a high likelihood that it won't show up as a subclass in the finalized Mystic, hence I ignore it in favor of the correct Wizard identity.

Interesting that nobody has mentioned Birthright yet, which I'd say had some of the richest fluff of any 2e setting but would require some rebalancing for Wizards/Magicians and war magic. I'd publish the realm-management bit as a standalone boardgame and make the setting conversion available for free though.

I forgot Birthright! It is a cool setting.

Magicians could just be Lore Bards. (Maybe a unique subclass, but I'm not sure it's needed.)

Most of the other stuff wouldn't require more than some feats, and perhaps a few subraces. As a design principles, fiddly stuff isn't carried over to 5e.

A realm management system should probably be independent of Blooded Scions and Regency (so it can be used in non-Birthright games), and the feats they take just allow them to be supernaturally better at it than regular people.
 

I think we could get by with just a single subclass with sub-subclasses (like Land Druid). Even better, make Wizard of High Sorcery a feat--since you couldn't technically join until you had a few levels anyway. That way you can still pick a regular Arcane Tradition from the PHB, and just get some moon magic benefits from a feat.

I would rather a campaign setting did a wholesale replacement of subclasses, rather than did a bare minimum of tinkering. Particularly with a setting like Krynn that isn't very different from the forgotten realms. I don't see much point otherwise.




I would make Preserver and Defiler wizard subclasses (the only two available).

Could be done, but since Preservers basically functioned like standard wizards (in my recollection) while Defilers got a boost from being a Defiler, and since Preservers could become Defilers fairly easily, a feat seems the simplest way of handling it.

Again, I would rather a setting replaced the standard subclasses, at least for the most part. And I'm not to keen on the idea of having the setting specific fluff as feats, since it is then competing with all the other feats and statistically unlikely to be chosen by players. But another approach could be to make all wizards preservers and all sorcerers defilers. (multiclassing could then be used if someone decides to change their path).


I would take an idea from another thread and make Templars a warlock subclass.


Conceptually this might make sense, but mechanically they were always basically clerics. The mechanical stretch of going warlocks seems like a bigger issue than the fluff stretch of going clerics empowered by non-deities.
An alternative approach would be to accept warlocks as a new class in the setting and give them "sorcerer-king" as a new patron. I would be inclined to bar archfiend and archfey patrons as not fitting in with the setting, but "the undying" and hexblade could stay. I'm not sure about great old one.

"Oath of the Templar" could be a paladin option.
 
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cbwjm

Seb-wejem
Something like preserving and defiling I think should just be a core part of the setting in that any arcane spellcaster can choose to defile when casting a spell. You could perhaps include feats like master preserver or master defiler that grant some extra benefit.

It's the same with the wizards of high sorcery. A subclass could be made or the different orders perhaps only allow certain wizard traditions. Drawing upon the power of the moons could just be something like a boon. You pass the test and can then draw upon your orders moon to enhance your magic, as long as you stay on good terms with the orders.

It might just be me, I'm of the opinion that not everything needs to be a subclass or a feat.
 


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