With respect, most monsters the party meets are doomed, regardless of their tactics. The axiom "a best offense is a good defense" may not hold true in the metagame - nothing will change the fact most 5e battles are about HP attrition - but it's still evident in the survival instincts of my (intelligent) monsters, especially after they've suffered the preferred tactics of their PC opponents.
If a DMs runs his monsters as exclusively focused on HP attrition without respect to their psychology... well, I guess that's an option, but it feels flat to me. A bit like simple video game AI. My monsters will shift gears based on explicable knowledge, including what happens when they press the attack while wedged between two (house ruled) sentinels. Attacking in that situation makes about as much sense to me as having mooks stay clustered up after the wizard flings his first fireball into their midst.
Regardless of any narrative vs. gamist arguments governing monster tactics, taking the dodge action was only one of several suggestions I put forward. The bottom line, to me, is that house ruled sentinels are basically just a DPR increase for the party, and there are numerous ways to bring the challenge/threat level into balance against any table configuration. A PC power boost is only problematic ("overpowered" in this case) if the DM is incompetent to make adjustments. When faced with a gaming problem (and higher party DPR actually being a problem is arguable, IMO), I take into consideration multiple solutions. Obviously it doesn't make sense that every single monster the sentinels pin down for the remainder of their adventuring careers is going to default to the dodge action. It's just more likely to happen than if the house rule weren't in place.