mrpopstar
Sparkly Dude
TRUE!It would be the ideal weapon for a guerrilla.
TRUE!It would be the ideal weapon for a guerrilla.
[TABLE="width: 650"]
[TR]
[TD]Name[/TD]
[TD]Damage[/TD]
[TD]Properties[/TD]
[/TR]
[TR]
[TD] - Hand weapon[/TD]
[TD]1d4[/TD]
[TD]Finesse, light, thrown (range 20/60)[/TD]
[/TR]
[TR]
[TD] - Simple weapon[/TD]
[TD]1d6[/TD]
[TD]Finesse, light, versatile (1d8)[/TD]
[/TR]
[TR]
[TD] - Martial weapon[/TD]
[TD]1d8[/TD]
[TD]Versatile (1d10)[/TD]
[/TR]
[TR]
[TD] - Great weapon[/TD]
[TD]1d12[/TD]
[TD]Heavy, two-handed[/TD]
[/TR]
[TR]
[TD] - Reach weapon[/TD]
[TD]1d10[/TD]
[TD]Heavy, reach, two-handed[/TD]
[/TR]
[/TABLE]
I would also concede a finesse 1d8 weapon on the grounds that it isn't the dice I have a problem with, it's the forced rapier aesthetic. Also, we all agree the quarterstaff should have the finesse property, amiright?
I'd suggest calling the Simple weapon a Peasant weapon except that you want to keep the Simple/Martial nomenclature.EDIT: Pushing so far as to make further ripples in the game...
[table="width: 650"]
[tr]
[td]Name[/td]
[td]Damage[/td]
[td]Properties[/td]
[/tr]
[tr]
[td] - Hand weapon[/td]
[td]1d4[/td]
[td]Finesse, light, thrown (range 20/60)[/td]
[/tr]
[tr]
[td] - Simple weapon[/td]
[td]1d6[/td]
[td]Finesse, light, versatile (1d8)[/td]
[/tr]
[tr]
[td] - Martial weapon[/td]
[td]1d8[/td]
[td]Versatile (1d10)[/td]
[/tr]
[tr]
[td] - Great weapon[/td]
[td]1d12[/td]
[td]Heavy, two-handed[/td]
[/tr]
[tr]
[td] - Reach weapon[/td]
[td]1d10[/td]
[td]Heavy, reach, two-handed[/td]
[/tr]
[/table]
The trouble with finesse weapon is the fact that the finesse property is shared by two weapons. I thought about it a lot, and I think it has to be an unshared term to avoid all confusion. (I really like finesse weapon as a name for it, though!)Yeah, the staff is finesse.
This arrangement looks good. It makes sense to call the standard weapon a ‘martial’ weapon.
I am less sure about a ‘simple’ weapon. The stats of ‘1d6 finesse versatile’ is how I stat the katana. It is hard to refer to a katana as simple. Maybe call the category ‘finesse’ weapon?
Calling daggers ‘hand’ weapons, works.
I would go with exotic weapon. The special property needs a weapon to be attached to!Weird weapons.
Some weapons are weird, rapier is one of them. I would stat rapier as ‘1d4 finesse reach’. Its blade is very thin but very long, about a meter, and has ‘reach’, same length as a reallife longsword, like a claymore. The rapier is nearly useless versus armor, or at least is at a disadvantage, but the low damage helps to represent that. It qualifies as light, since wielding two rapiers is a thing. Still as a finesse weapon with reach, a high Dexterity warrior can make effective use of it.
It is appropriate if the rapier has no place on a standard weapons table. If creating a renaissance setting, the DM can easily add it as a special weapon as part of the special setting features.
I like simple ranged and martial ranged. The system assumes that bow-wielders exist at two tiers.I like this last version best as a sublimation of the weapon table. One table, no simple/martial split, you can decide of the aesthetics of your weapon to fit a category you like.
Yes that means that the 1d8 finesse non-light weapon is not represented, but that is not a big loss to the game. That leaves only ranged weapons, which in the spirit of simplification could be a single category, but I find it a bit more difficult to bring the short bow and the heavy crossbow in the same category. Perhaps a separate table for ranged weapons, something like:
Simple ranged weapons 1d6 damage, two handed range (60-120)
Martial ranged weapons 1d8 damage, two handed, range (60-120)
Mechanical ranged weapons, 1d10 damage, two handed, loading, range (60-120)
I support light weapon, but there are a lot of implications to taking that property away from the 1d6 weapon (e.g. two-weapon fighting as it currently stands would see a reduction in damage output).I'd suggest calling the Simple weapon a Peasant weapon except that you want to keep the Simple/Martial nomenclature.
I don't like "Hand" as a name. It feels clunky when saying "hand weapon" while every other name sounds good like that. I'd call it Light (and make it the only one with that property) . . . and then give every class Simple Weapons proficiency with only Simple weapons while those with Martial Weapon proficiency get everything.
I forgot to mention upping its damage to 1d6 since I was also upgrading it to a weapon for those with martial proficiency (and moving it below the Simple Weapon on the table)I support light weapon, but there are a lot of implications to taking that property away from the 1d6 weapon (e.g. two-weapon fighting as it currently stands would see a reduction in damage output).
Would the 1d4 weapon not have the light property then?I forgot to mention upping its damage to 1d6 since I was also upgrading it to a weapon for those with martial proficiency (and moving it below the Simple Weapon on the table)
I'm sorta moving back to throwing short swords, but that still feels fine to me, especially as daggers and hatchets and other throwing weapons would be decent (and don't carry the dissatisfication that comes from "rolling" a d4)