Grognards need levels now. Or titles maybe.
All it means is that you prefer a previous edition.
It is painful when the gamers that were the focus for so many years find that they have been kicked to the curb and aren't the ones being catered to anymore.
Its like tabletop mini gaming, it keeps getting simpler/streamlined, and those who want thick books of rules and options to build tactics around suddenly find themselves abandoned by the games they have loved for so long. then they wail on DakkaDakka about how the game is going downhill while sales soar. Thankfully there is usually someone there to put out a rule-set for that market, but they want their 40k/WH/BA/WM the way it was in some prior edition with all those fiddly bits.
I admit I did drop running 5e but not for PC options issues.
With respect, you have dumped about three-quarters of the meaning of the term.
But, you know, shades, subtlety, nuances and distinctions, pfah! Who needs 'em?
A decent point, here.
I think people like myself (and a few others from this thread) just need to accept that D&D just isn't "that" game anymore. It's fairly simple (which is good and bad, mostly bad, but just IMO), provides a simple framework through which one can play through some swords-and-magic adventures. Monster in-game complexity, more detailed character development, more and better options...it's just not there.
And that's on purpose. It's supposed to appeal more to the casual crowd than the hardcore gamer crowd. Someone upthread mentioned board game cafe people and I think that's right.
It's the best way to understand how leveling up a character in mere moments is a feature; it's bizarre to me because leveling up is between weekly sessions, not something done in session, but in a different kind of playing atmosphere, I can understand how making/leveling up a character in no time at all is a good feature.
I do find it weird how people like not getting product, but maybe the fear of oversaturation runs that deep. I don't know, myself; I feel a the game is doing well enough that it could take the "risk" of producing a bit more, but what the hell. What do people want to see WotC produce? Every time I see an idea offered, it tends to get shot down. Should they produce nothing? It seems weird.
Even as regards spells; some are just so clearly superior that it ends up being something of a false choice; most casters have the same base of spells. I know people will say that you might choose spells based on personality quirks of the character or whatever, but playing to your character shouldn't involve choosing a markedly inferior option.
From what I have read, PF2 may be swinging the pendulum too far the other way, but maybe not so far that people who are a bit more "hardcore" gamer might still appreciate it.
The leveling system should be based on how many editions (or better yet--half editions) back you got started.
If that means what I think it means, I'm afraid nothing said on this discussion forum magically appears in people's PHBs so maybe this platform isn't right for you?Sure, and if the discussion is fun in its own right, it's worth having.
But if you expect it to be anything other than just empty words, I fear you're going to be disappointed.
Quite possibly, but maybe it should be like old-school AC - the more grognardy you become, the lower the number.
So preferring 4e would make you a Grognard-4, preferring 2nd would make you a Grognard-2, and so on, all the way back to a Grognard-0 (obviously, those for whom OD&D is the one true game).
Which of course then allows for the theoretical Grognard-(-1) - those who grumble that the term really refers to Napolean's imperial guard.![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.