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Would you allow an extra background instead of Feat?

The idea that most of the population are "zero level" went out with 2nd edition.

That doesn't mean everyone has adventurer-class levels, but it doesn't mean everyone (who isn't a PC) can be torn apart by an angry house-cat either.
 

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I'm surprised extra background wasn't a feat in the PHB honestly, it would have been more interesting then linguist or skilled.
 

There is already a core feat to represent the same thing, Skilled which grants a combination of 3 skills or tools proficiencies. Apparently this is the amount of benefits that the designers decided to be appropriate for a feat. A background grants 1 more proficiency (although only 2 can be skills) and a downtime benefit, so getting a background instead of a feat is effectively cheating, because it us absolutely not required for roleplay.

I wouldn't put too much stock in that difference. Some feats are much better than others. Just because the skilled feat only gives a combination of 3 skills/tool proficiencies, does not mean that giving a background as a feat is out of whack with feat strength in general.

I would allow it, especially since the skilled feat fails to actually accomplish what the player has in mind for the PC. The noble background has RP associated with it that the skilled feat never will.
 

The skilled feat is three skills. A feat called "Background" that gives two skills, two tools/instruments, and some fluff isn't unbalanced.

Someone looked at races and determined that one skill equals two tools. So giving a free Background gives a little more but on the other hand I don't see people routinely saying the Skilled feat is overpowered.

And if you felt that the background was defintely more than a feat, you could just replace the human's bonus feat and bonus skill.
 

I would allow it, especially since the skilled feat fails to actually accomplish what the player has in mind for the PC. The noble background has RP associated with it that the skilled feat never will.

There is nothing RP that REQUIRES a background.

If the player wants the extra proficiencies, she can take the feat.

If the player wants the RP ideas, she needs taking nothing. She just needs to roleplay.
 

There is nothing RP that REQUIRES a background.

No, but they help a ton. Not everyone is a great at improv. If you are, great for you. Having a noble background or a sailor background helps people that aren't as good with their roleplaying.

If the player wants the extra proficiencies, she can take the feat.

And a background for a feat is well within the power range for 5e feats. The noble background feat isn't even close to being as good as something like Sentinal or Great Weapon Master. I get that you don't want to do it, but there's no good reason why someone else shouldn't if they want to.
 

There is nothing RP that REQUIRES a background.

If the player wants the extra proficiencies, she can take the feat.

If the player wants the RP ideas, she needs taking nothing. She just needs to roleplay.

As an opera diva, having retainers who dress her and run other errands for her arrn’t something she can just role-play.
They are not role-play ideas. They are tangible role-play ribbons.
 

I had not really thought much about starting at level 0 before, but it sounds kind of interesting. How do you decide when to level up to 1st level? (Not looking for one 'right' answer, just wondering what each of you chose to do.) I guess it could even be just whenever the PCs themselves decide they are tired of getting their butts kicked and want to get on the road to being a badass.

Whoever survives the first adventure.

I'm going to be using this for my next campaign and here is how I am thinking of doing it.

I will schedule an 8-hour chunk of time for session-0, a level-0 game, lunch, and general hanging out together.

Session 0 will be maybe an hour or two. Everyone will be given a sheet of paper that is split into four sections. Each session will have a form for basic stats and equipment. All players will create four characters. Stats will be based on standard array. We usually roll, but this time I think standard array is quicker and helps people not get two attached to their characters at this time. Next everyone selects one background for each of their four characters and adjusts stats, proficiencies, skills, and equipment accordingly. That's it. Noboby is allows to write up any background for their characters at this time. That is done as part of the level 0 game.

Next, we vote on rule variants that will be used/allowed in this campaign (e.g., multiclassing, meat-grinder mode, flanking, longer rest times, healing kit dependency, alignment restrictions, class/race restrictions). DM has veto, but I generally just state anything I'm not willing to play. I also use this time to lay out some ground rules that are specific to this campaign. This will be a an old-school mega-dungeon crawl with a mega-plot involving the defeat of death cultists. Players will encounter real evil. I don't need to go too much into all this, because we've been playing together for years.

Next, I run a four-hour introductory adventure to the campaign setting. This next campaign will the be the 5e conversion of Rappan Atthuk, which was recently Kickstarted by Frog God Games. For example, for this adventure, I plan to have the party as members of a merchant's caravan travelling along the Sea Coast Road on their way to Felkor's Ferry. There will be a some small events to set the scene and one major encounter/event that will be the party-defining event to kick things off. It is up to the players to decide why each of their four characters are travelling to Felkor's Ferry and how the events share the motivations of the surviving character they choose to continue with.

After the adventure a surviving character is selected and a class selected for it. This will be a group exercise.

Going forward, as characters die, the player can replace their dead character with an adventurer who has come to Felkor's ferry (motivations up to player, so long as it make sense why s/he would join the party). The arriving adventurer must be one level below the lowest level surviving party member.
 

It’s a little late in this thread, but just to clean things up a bit I’m going to make a new thread about zero-level adventuring.
If there’s anything left to say about substituting a background for a feat, continue posting here.
 

By my reckoning, and leaving aside the background feature and equipment, a background is worth 11/12 of a feat. The feature is harder to quantify, so I’d limit the character to only one, most likely a custom feature that’s a mixture of By Popular Demand and Retainers. Perhaps the retainers are sycophants who pressure the diva to perform even when it gets in the way of adventuring. They may be parasites whose main concern is to live off the hospitality of the establishments where the diva performs. I wouldn’t allow both equipment packages to be taken, only the most advantageous one, so if the main concern is gold, then probably the Noble’s equipment. Finally, if there’s any concern over the missing 1/12 of a feat, I’d find a minor bennie to give the character, like advantage on CHA (Persuasion) checks made to influence someone who has seen you perform.
 

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