iserith
Magic Wordsmith
Then the player can decline to roll and auto-fail which both faster and is less onerous than having the same player say "I check...". The trouble with waiting for positive affirmation before providing contingent information is it teaches players to play whack-a-mole by saying "I check..." at every item in a description because there may be "gotcha" information available if only they had asked.
I would say that's only true if the DM fails to telegraph threats or fails to describe the basic scope of options that allows the players to meaningfully act. Give them what they need to make informed decisions. Anything more than that is unnecessary but helpful and can follow their choice to investigate further. Sometimes they will and sometimes they won't. I don't want to decide that for them and I don't want it decided for me.