FrogReaver
The most respectful and polite poster ever
I don't know who they are. I asked you, because it's your thread![]()
But I didn't vote yes

I don't know who they are. I asked you, because it's your thread![]()
It's exactly one hour, what are you going to do when the spell ends? Fall on your tail after the pocket dimension poofs out of existence? Quite the wake-up call that would be. If it was literally just one minute longer I would agree with the sentiment. But as it stands, the spell is designed in such a way that it just edges out a short rest under normal use. Making it an invisibility spell that pushes the boundaries as far as it possibly can before it becomes something else, without hard-stopping it because 5e avoids hard stops as much as possible. Heck, even in prior editions it was a hiding spell first and foremost, so it's not like it's a hot new take on a classic spell.
Or you could just fly into the hole.![]()
Yes, I am fully aware there are ways to circumnavigate the climbing requirement.
No, that doesn't change the interpretation of the spell, because climbing in was only half the problem with it.
The other problem was the duration:
It's exactly one hour, what are you going to do when the spell ends? Fall on your tail after the pocket dimension poofs out of existence? Quite the wake-up call that would be. If it was literally just one minute longer I would agree with the sentiment. But as it stands, the spell is designed in such a way that it just edges out a short rest under normal use.
Do you mean you literally tell your players "Sorry, that rest was only 59 minutes and 30 seconds, I'm afraid you get NOTHING!" Like, that's literally a thing you do in your game? If you don't want Rope Trick to give a short rest, just cut the duration to like half an hour or something. Pulling something like "Haha, you forgot to account for the time CLIMBING THE ROPE!" wouldn't be just bad DMing, it's a mustache-twirling cackling caricature of bad DMing.
In terms of looking at it from a meta rules perspective as opposed to an in-game perspective, yes absolutely it's in the category of "heals" and also "regenerates short rest based abilities".
I would say it allows you to rest. It doesn't make you rest nor heal you.
So theoretically, since you could cast it and not rest, it doesn't "heal" nor "restore".
You could be using it as a scouting position in or around a battle, and not be resting.
JMHO.
Or you could just fly into the hole.![]()
Yes, I am fully aware there are ways to circumnavigate the climbing requirement.
No, that doesn't change the interpretation of the spell, because climbing in was only half the problem with it.
The other problem was the duration:
It's exactly one hour, what are you going to do when the spell ends? Fall on your tail after the pocket dimension poofs out of existence? Quite the wake-up call that would be. If it was literally just one minute longer I would agree with the sentiment. But as it stands, the spell is designed in such a way that it just edges out a short rest under normal use. Making it an invisibility spell that pushes the boundaries as far as it possibly can before it becomes something else, without hard-stopping it because 5e avoids hard stops as much as possible. Heck, even in prior editions it was a hiding spell first and foremost, so it's not like it's a hot new take on a classic spell.
Do you mean you literally tell your players "Sorry, that rest was only 59 minutes and 30 seconds, I'm afraid you get NOTHING!" Like, that's literally a thing you do in your game? If you don't want Rope Trick to give a short rest, just cut the duration to like half an hour or something. Pulling something like "Haha, you forgot to account for the time CLIMBING THE ROPE!" wouldn't be just bad DMing, it's a mustache-twirling cackling caricature of bad DMing.
I would say it allows you to rest. It doesn't make you rest nor heal you.
So theoretically, since you could cast it and not rest, it doesn't "heal" nor "restore".
You could be using it as a scouting position in or around a battle, and not be resting.
JMHO.
You can add a third purpose to it of scouting, but that doesn't negate it fits in the other two categories as well. I mean, there are spells which heal and do something else in the game already (like drain hit points from a foe and heal you), and you don't HAVE to use them for the healing...which would not eliminate the fact they still are included in the "spell which can increase PC hit points" category.