D&D 5E Does Rope Trick Heal?

Does Rope Trick Heal?

  • Yes

    Votes: 8 10.0%
  • No

    Votes: 72 90.0%

Rope Trick does not provide the benefits of a short rest, any more than Create Water allows someone to recover a level of Exhaustion by completing a long rest. It allows you to fulfill one of the necessary criteria, with a reasonable degree of assurance, but not necessarily the limiting one.
 

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Blue

Ravenous Bugblatter Beast of Traal
Dude. Longstrider DIRECTLY adds to move speed. Catnap DOES NOT directly add to healing in any way. What's so difficult to understand about what I am saying.

It's not difficult to understand what you're saying. It's difficult to understand why you are saying it.

Longstrider doesn't give you a move, it adds to speed. So if you never move it doesn't help you move further. But everyone, including yourself, would say it does.

Catnap doesn't give you HPs directly, it lets you restore them with your HD. So if you don't spend them it doesn't help you. But, exactly the same as Longstrider it gives you the ability to do it. You agree for this for longstrider, and disagree with this for Catnap.

Wait. You're actually saying that using it to restore combat skills that require a short rest is not a reasonable use of the spell? That the only reasonable use is healing?

Nice strawman. We're talking about the healing aspect of it, and I specifically called out having Catnap cast on you when wounded. No part of that is not having other uses as well.
 

FrogReaver

As long as i get to be the frog
It's not difficult to understand what you're saying. It's difficult to understand why you are saying it.

Longstrider doesn't give you a move, it adds to speed. So if you never move it doesn't help you move further. But everyone, including yourself, would say it does.

Catnap doesn't give you HPs directly, it lets you restore them with your HD. So if you don't spend them it doesn't help you. But, exactly the same as Longstrider it gives you the ability to do it. You agree for this for longstrider, and disagree with this for Catnap.



Nice strawman. We're talking about the healing aspect of it, and I specifically called out having Catnap cast on you when wounded. No part of that is not having other uses as well.

Movement is a term that is often used interchangeably with the more proper movement speed term. Thus a spell that increases movement speed is a spell which increases movement. And a spell that increases movement is a movement spell IMO.

This same line of reasoning cannot be applied to rope trick and healing.
 

aco175

Legend
I just read 10 pages of banter and nobody looked up which school Rope Trick was in. It is a transmutation spell, not healing. But then I looked up healing spells and found they are now evocations, like fireball, so now I feel sheepish. I also noticed that goodberry is a transmutation for what that adds. That is a whole new thread on this problem.

I still feel like I now need a short rest. :)
 

Blue

Ravenous Bugblatter Beast of Traal
Movement is a term that is often used interchangeably with the more proper movement speed term. Thus a spell that increases movement speed is a spell which increases movement. And a spell that increases movement is a movement spell IMO.

This same line of reasoning cannot be applied to rope trick and healing.

You are correct, but that's not addressing what I said.

Longstrider increases your speed. You have the opportunity to move further, regardless if you take it.

Catnap gives you the ability to spend HD to heal (as well as other things). You have the opportunity to heal, regardless if you take it.

Goodberry creates berries that will each heal one HP (as well as other things). You have the opportunity to heal from the berries, regardless if anyone eats the berries before they expire.

In other words, these spells have these effects, regardless if during a particular casting a character takes advantage of the opportunity it gives.
 

FrogReaver

As long as i get to be the frog
You are correct, but that's not addressing what I said.

Longstrider increases your speed. You have the opportunity to move further, regardless if you take it.

Catnap gives you the ability to spend HD to heal (as well as other things). You have the opportunity to heal, regardless if you take it.

Goodberry creates berries that will each heal one HP (as well as other things). You have the opportunity to heal from the berries, regardless if anyone eats the berries before they expire.

In other words, these spells have these effects, regardless if during a particular casting a character takes advantage of the opportunity it gives.

And now you aren’t addressing what I am saying :(

I did engage what you were saying. I just didn’t engage it in the way you expected or preferred. Instead of getting stuck in the “trap” you laid I went straight to the heart of the new example in order to show where it differed from the rope trick and healing example. None of this other similarity matters because the difference I cited resolved the whole issue.

Movement and movement speed are interchangeable terms. So something that directly impacts your movement speed also directly impacts your movement because they are the same thing. The opportunity to move further isn’t why we are calling long strider a movement spell it’s because movement speed and movement are interchangeable terms and thus anything that is a movement speed spell is also rightly called a movement spell.

To explain why we call it a movement spell we don’t need to invoke “opportunity to move further” instead we invoke equivalency of terms. I hope you can see how this position answers your question directly.

this equivalency of terms argument cannot be applied to rope trick and healing
 

jgsugden

Legend
Define a term before applying it and there are fewer questions on whether it applies to a situation. This is really more of a discussion of what we mean by "healing spell" or "heal".

I've seen it used to allow healing, to allow movement up and out of a pit, to provide stealth, and to effectively levitate.
 

Maxperson

Morkus from Orkus
How much walking, how fast, and where? Walking at a typical traveling pace on a road is one thing. Walking around a campsite or your house is not what anyone reasonable would rule as "strenuous."

That's true, but any amount of climbing is going to be at LEAST as strenuous as a typical traveling pace which requires no walking check.
 

FrogReaver

As long as i get to be the frog
Define a term before applying it and there are fewer questions on whether it applies to a situation. This is really more of a discussion of what we mean by "healing spell" or "heal".

I've seen it used to allow healing, to allow movement up and out of a pit, to provide stealth, and to effectively levitate.

You are right to some degree but when the tally is 33-4 I think it probably isn’t on the 33 or nearly 90% of people that mean the same thing to be accommodating to whatever definition is being used by the remaining 4.

Especially when they are using their unique definition to argue with us in theads not about this issue that we are wrong for making a point using the apparently generally accepted definition.

the original context of this healing questionwas a discussion about wizard abilities. I made a passing comment that 90% of this board agreed with (based on this poll), that wizards don’t have healing, and spent the next chunk of the discussion debating whether wizards can actually heal.
 
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