CapnZapp
Legend
At this stage I believe it has been conclusively shown exactly how little gain further discussion about time and distance would yield.
Entity K1 is making a surprise attack on entity E.
While en route, a few prisoners from team E manage to escape, and travel all the way to entity K2. Not only that, there is time for K2 to decide on a war, and assemble a fleet, AND travel from K2 to E.
All in time to have a meaningful impact on the K1 - E battle.
The only rational thing to do is to conclude words like cycles, days, and lightyears are just words on this show, and that everything operates on the "speed of plot" with zero attempt to have it make any sense at all.
Not that this makes the show less entertaining, just that the Orville has firmly settled itself in the "we don't care" (or, charitably, we're copying TNG which didn't care") camp.
Entity K1 is making a surprise attack on entity E.
While en route, a few prisoners from team E manage to escape, and travel all the way to entity K2. Not only that, there is time for K2 to decide on a war, and assemble a fleet, AND travel from K2 to E.
All in time to have a meaningful impact on the K1 - E battle.

The only rational thing to do is to conclude words like cycles, days, and lightyears are just words on this show, and that everything operates on the "speed of plot" with zero attempt to have it make any sense at all.
Not that this makes the show less entertaining, just that the Orville has firmly settled itself in the "we don't care" (or, charitably, we're copying TNG which didn't care") camp.