Tony Vargas
Legend
Hey! That's type-casting!Yes, he's essentially Conan throwing rocks.
...poor Arnie...
Yeah, I get it. D&D incentivizes certain tactics, strategies, modes of play, whatever you want to call it. 5e give the DM a /lot/ of latitude, though.The point is: when most people mention a modern game with insurgents or drug dealers, Commando is not what they have in mind, and D&D is not an obvious fit.
In other words, the setting suggests different ways to play.
The game may incentivize toe-to-toe damage-trading (I'm not so sure it does, but for the sake of argument), and the player may thus declare a simple action in accord with the reality that doing damage is a sloggy sort of thing. The DM, though, gets to narrate the results of that action...
FREX:
Player (with bored resignation*): "I guess I shoot the guy in front of me again." "Hit AC 19 for 15 damage."
DM (with unbridled enthusiasm): "You dash across the dusty street of Tombstone, fanning your six-gun as you go! The bandidos scatter for cover, the one you were aiming at dives behind a water trough your .45 slugs dash fountains out of the water as he cowers behind it. He hasn't got much fight left in him! Bullets whiz by as the others return fire, but your gunfighter's finely honed instincts allow you to all but complete avoid them - you wince as one goes straight through your Stetson, that was too close! Um, take 12 damage." "Next!"
Player 2 (with stunned incredulity): "That was, like, nothing like what he said he was doing."
Prettymuch. And making them "realistic" would only deepen the problem. Modeling genre expectations gives you more verisimilitude than modeling reality. (cf "Reality isn't Real" trope... if you dare.)Ok. So firearms don't work in D&D because we can't accurately portray them like we see in the movies??!First, movies aren't very accurate. Second, D&D is even less accurate than movies.
Games that don't have "D&D" on the cover, sure. D&D, it turns out, to be acceptably familiar enough to its fans to have a shot at commercial success, must be designed to be imbalanced in specific ways. In the case of 5e, it seems to be (im)balanced to err a bit on the side of "too easy" (at least, according to some vocal detractors - I don't see it much, IMX, but I've mostly run it at very low levels, as AL and con organizers seem to always want intro games to be 1st level - and I can see why on a theoretical/technical level) which might, indeed, make combat not seem too much like an action movie.Third, its a GAME. Games are usually designed to be balanced, challenging, and/or fun.
Nod. The problem is that when you push the d20 towards the edges, you get a lot of missing - which is boring/frustrating - and who finally takes that high-damage hit and goes down gets very random.The damage model of dnd, with more damage but not more HP, would encourage shooting your high damage at others from behind cover.
Ya know, like in a shootout.
Those people, over there :waves vaguely in no particular direction:: - the ones playing Squad Leader.Which people? Who? Where
Last edited: