Unearthed Arcana makes an unexpected return (the last one was back in May) with a three-page PDF containing two subclasses -- Path of the Wild Soul for the barbarian, and Way of the Astral Self for the monk.
To be honest Barbarians as ancestor channelers and other things like that are well also interesting.It was originally in the playtest, but people wanted a full Class.
May I interest you in the Hero System?This is just ridiculous, a Flumph, really? Whatever happened to Barbarians hating magic? The longer I play D&D the more its seems that classes are just a bunch of powers/classes features. They should just give players a race and a set number of points per level with which you can buy whatever features you want. Theyve already gotten rid of race and ability score requirements and max level restrictions; I think its time to get rid of the class system all together. Itd be interesting to see the class features from the PHB compiled by level with a numeric point buy assigned and see what a 3rd or 4th level character built from a few fighter, rogue, and wizard features would look and play like. This is something that Ive thought about doing for awhile but just havent.
Yeah, to be honest that seems a fairly probable bit of "missing fluff" there.
While I understand that other people play differently, I’ve never viewed classes as something that actually exists inside the game fiction. They’re always just packages of (hopefully) balanced ability progression that can be reskinned or adjusted to fit the actual character concept. I think I was exposed to the 2e DMG “create-a-class system” at too formative an age.This is just ridiculous, a Flumph, really? Whatever happened to Barbarians hating magic? The longer I play D&D the more its seems that classes are just a bunch of powers/classes features. They should just give players a race and a set number of points per level with which you can buy whatever features you want. Theyve already gotten rid of race and ability score requirements and max level restrictions; I think its time to get rid of the class system all together. Itd be interesting to see the class features from the PHB compiled by level with a numeric point buy assigned and see what a 3rd or 4th level character built from a few fighter, rogue, and wizard features would look and play like. This is something that Ive thought about doing for awhile but just havent.
IMO, it is a bad thing. It would be like a wizard using their strength bonuses for spell save DC and spell damage.You say that like it's a bad thing. And really, if there's any class that should be able to leverage their stats in multiple ways, it's an uber-generic class like fighter. Using specific stats makes more sense for classes with very specific methodologies, like a wizard.
While I understand that other people play differently, I’ve never viewed classes as something that actually exists inside the game fiction. They’re always just packages of (hopefully) balanced ability progression that can be reskinned or adjusted to fit the actual character concept. I think I was exposed to the 2e DMG “create-a-class system” at too formative an age.![]()
Last year, we were presented with three subclasses: Brute fighter, invention wizards, and spore druids. At the time, everyone was freaking out about them (esp the invention wizards) but only a few people saw a connection between these subs and their eventual destination target: Ravnica. In the end, only one of these made it into the book (spores) while invention became a magic items and brute disappeared. When the UA were produced though, Ravinca wasn't on anyone's radar and only those with real deep reach into the MtG lore saw the connection between the Golgari and the spore druids.
My point: these subs might be another "names filed off" set of options for some future book we haven't even began dreaming about. I don't think its Eberron, but it might be. It could also be a 2020 Planar/Planescape book, a Xanathar 2 book, or something we haven't dreamed of yet.
I'd worry more about if the mechanics are sound rather than if these fit into Eberron or some other setting.
Every stat IS a combat stat, it simply depends on which class you pick to make it so. I’d just prefer to see more classes be able to leverage more stats so we a greater range of concepts.Fighters are a martial class, using martial weapons, where their strength and agility directly impacts their fighting ability. Charisma has no impact on a person’s fighting skill. Let’s be real here. The only reason we saw things like a cha based fighter is because players wanted their cake and eat it too. A PC who was very charismatic AND be just as effective at fighting as a PC who put their highest stats in combat related attributes.