Someone coming from a board gaming background or who plays Magic could feel at home in a game like Pathfinder 2.
I'll grant you Magic, but can you name some popular contemporary boardgames that are as complex as PF2?
Someone coming from a board gaming background or who plays Magic could feel at home in a game like Pathfinder 2.
I'll grant you Magic, but can you name some popular contemporary board games that are as complex as PF2?
I'll grant you Magic, but can you name some popular contemporary board games that are as complex as PF2?
On another note - are any of you 5e DMs planning to import some PF2 rules into your 5e games? I'm thinking about stealing the way criticals from magic weapons work, but am unsure about the impact.
Actually, I'm thinking about switching magic items and equipment (and economy) more or less wholesale, as as find 5e treasure (and equipment) boring. Would also give something to spend all that gold on.
On another note - are any of you 5e DMs planning to import some PF2 rules into your 5e games? I'm thinking about stealing the way criticals from magic weapons work, but am unsure about the impact.
Actually, I'm thinking about switching magic items and equipment (and economy) more or less wholesale, as as find 5e treasure (and equipment) boring. Would also give something to spend all that gold on.
I would like to implement the ability score system for character creation. That is a neat way to create characters.
I will be looking through the books to see what else I can steal.
I would like to implement the ability score system for character creation. That is a neat way to create characters.
I am thinking something like this:
Step 1) Start with 10 in each stat
Step 2) Background - two boosts (will probably lift the P2 backgrounds)
Step 3) Race - As normal 5e rules
Step 4) Class - 4 boosts (two the same as the save profs and two free ones)
As in the P2 rules, no stat may be boosted more than once per step.
Those were just my initial thoughts. You could allow someone to drop one 10 to an 8 to get an extra boost.That limits you with most races to a single 16, a single 15, two 12's and the rest 10's....
With standard array in current 5e it looks more like, 16, 15, 14, 12, 10 , 8
The backgrounds give you one free boost so the background choose shouldn’t limit your class choice.It's significantly helped by diminishing returns on ASI's after having a score of 18. It's also significantly helped by getting so many ASI's to use on level up. I don't see it panning out to well in 5e. Unless you want all your fighters to be soldiers or sailors, all your mages to hermits, all your clerics to be acolytes etc...
Pathfinder 2e seems to do a good job of not penalizing you for not choosing a fully optimal race and background setup. I'm not sure that same thing could be achieved in 5e without changing a lot more about stat allocation at character creation