D&D 5E Eberron: Rising from the Last War Coming For D&D In November

A new D&D campaign setting has appeared on Amazon -- Eberron: Rising from the Last War. It's slated for November 19th, at $49.99.

A new D&D campaign setting has appeared on Amazon -- Eberron: Rising from the Last War. It's slated for November 19th, at $49.99.

Screenshot 2019-08-19 at 10.28.34.png

Explore the lands of Eberron in this campaign sourcebook for the world’s greatest roleplaying game.

This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberron—a war-torn world filled with magic-fueled technology, airships and lightning trains, where noir-inspired mystery meets swashbuckling adventure. Will Eberron enter a prosperous new age or will the shadow of war descend once again?

• Dive straight into your pulp adventures with easy-to-use locations, complete with maps of floating castles, skyscrapers, and more.

• Explore Sharn, a city of skyscrapers, airships, and noirish intrigue and a crossroads for the world’s war-ravaged peoples.

• Include a campaign for characters venturing into the Mournland, a mist-cloaked, corpse-littered land twisted by magic.

• Meld magic and invention to craft objects of wonder as an artificer—the first official class to be released for fifth edition D&D since the Player’s Handbook.

• Flesh out your characters with a new D&D game element called a group patron—a background for your whole party.

• Explore 16 new race/subrace options including dragonmarks, which magically transform certain members of the races in the Player’s Handbook.

• Confront horrific monsters born from the world’s devastating wars.

There is an alternate cover for game stores:

ECWHqFcU4AAvUYP.jpg

WotC's Jeremy Crawford confirmed that "The book incorporates the material in "Wayfinder's Guide to Eberron" and adds a whole lot more."
 

log in or register to remove this ad

jhilahd

Explorer
It's not, It's already on the official WOTC website. It's the same type of art style that was on Tomb of Annihilation
Oh wow. Ok then. Hmmm hopefully they'll update it. It's not terrible. But it's not in line with what's been done so far. Thanks for checking that.
 

log in or register to remove this ad


TwoSix

Dirty, realism-hating munchkin powergamer
But hey, this is an Eberron thread. I suppose people will end up making statements in the future like, "You don't need Dragonmarks or psionics or airships or magictech in Eberron, because who cares? I mean, whatever man."
Purity of setting is no virtue. If your version of Eberron replaces dragonmarks with MLP-style cutie marks, more power to you.
 



Parmandur

Book-Friend
Sorry if someone has already posted this, but at The official versions of several playable races appear in “Eberron: Rising from the Last War”:, Jeremy Crawford said:

The official versions of several playable races appear in "Eberron: Rising from the Last War":

Warforged
Changelings
Kalashtar
Shifters

The book also contains playable goblins, bugbears, hobgoblins, and orcs.

Yes, and while the Goblinoids will match the stats from Volo's Guide, the Orcs will have a new set of attributes.
 

Von Ether

Legend
I think its fair to say the D&D/TTRPGs are more accessible now more than ever. 45 years in and the 50th anniversary 5 years away, although the game is changing as is the way its played, I think that the hobby is going to be around for a long time. I started playing in 1981 with a few friends that taught ourselves how to play, Ive been playing on and off ever since, mostly on. The fan base may ebb and flow, but as long as there are still products out there, there will always be new players that want to play and discover the hobby for the first time, and teach themselves the game if thats what it takes. Will there always be local stores, if I had to guess maybe not but something will take its place.

True, but I rather give my money to a party interested in keeping my hobby alive and tries hard to do that than a mega Corp who could care less.
 

TwoSix

Dirty, realism-hating munchkin powergamer
shrug

In people's home campaigns, they may do as they want.

On the other hand, the primary virtue of running an off-the-shelf campaign setting with a point of view is, um, running that campaign setting. Otherwise, why bother?

I mean, sure, you can run Dark Sun as a gorgeous tropical paradise filled with benevolent religious democracies and standard rules for magic and no psionics, but at a certain point, you have to ask yourself, "Self, why am I running Dark Sun?"
To my mind, the question is this: For older settings, especially ones designed to more generic, is adding newer elements in violation of the overall setting premise? The earlier poster seemed to be saying that Greyhawk "has a place for everything." So does that mean everything circa 1983, or everything circa 2019? Or is Greyhawk actually a more customized setting, a la Dark Sun?

My impressions of Greyhawk are that it was meant to be a kitchen-sink setting for generic D&Disms, much like Forgotten Realms. But maybe it would be better off as a natural preserve for older generation aesthetics, with nothing added to it from after the 80s? As specific in its intent, and defined as much by what it excludes as what it includes, as Dark Sun is?
 



Remove ads

Remove ads

Top