D&D 5E Archetypes to add to 5e

cbwjm

Seb-wejem
Elsa: Elemental sorcerer that isn't a re-fluffed draconic. C'mon, we want to get more girls into D&D, right? Actually I think there's still a ton of untapped potential in both Sorcerer and Warlock.
Jedi: Yeah. I went there. I don't know what this would be a subclass of; I'm thinking once the psionics stuff comes out, it will fit in there somewhere.
Clerics of Sune (love/beauty domain) and Tharizdun (darkness/destruction domain): I'm not the kind of person that needs a bazillion cleric domains, but I think there are still at least 3-4 good ones that remain untapped. Heck, why is there no "Agriculture" or "Fertility" domain?
Hercules, etc.: Really Really Strong Dude. A lot of warriors of legend were just stupid strong. I feel like the Brute fighter (with a better name) could represent this well. Thug rogue is also a good idea. And, for completeness, Strength-based monk, because a lot of martial artists are RIPPED but Str is pretty useless for a monk while Dex is essential.

I agree that there should be a few more elemental sorcerers. I created a frost bloodline based somewhat on the frostmage from WoW as well as Elsa in that as you use spell slots, you generate frost charges that can be used for offence (throwing icicles) and defense (summoning walls of ice).

I also think we need a handful of domains to round things out. I want there to be a split between gods of storm and gods of sea rather than just having tempest for both. My ocean domain was a little lacking though, I should go back to it.

I think the problem with a strength monk is that unarmoured defence is dexterity + wisdom and you don't get your subclass until level 3. If you had the subclass at level 1, then the strength based way of the mountain monk could instead endure blows with their AC based on strength + wisdom instead of dodging with dexterity + wisdom.
 

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Guest 6801328

Guest
When I try to think of concepts, nearly all of them can be accomplished through multiclassing, or even just through flavorful reimagining of single class abilities.

And some of mine were solved by Xanathar's subclasses:
Armor-less sword master: Kensei monk (uses a wooden sword, a.k.a. staff, until "earning" a real sword at 3rd level)
Healer in robes: Divine Soul sorcerer

That said, there's still something appealing about having a class or sub-class that's really designed just for your pet character concept. Both of those concepts function, but they have..."baggage." E.g, I'd rather my sword-master not mix martial arts into her combat.

Anyway, I guess my list would include:
Fighter who doesn't use armor.
Healer who doesn't use armor (and maybe has no damage-causing abilities?)
A Witch. No, I'm not 100% sure what this looks like, and yes you can make decent witches using Warlock, Druid, and/or Wizard. But I'd still like a dedicated Witch some Witch-like special abilities.
A Wrestler. Strength monk, if you will, but again I don't love the mystical Ki baggage. More like Samson or Hercules.
 


Yaarel

He Mage
It seems we will eventually get psionics.

It seems, in addition to a dedicated Psion class (I hope it is a full caster), different subclass archetypes for the standard base classes will serve to translates various aspects of the psionic tradition.

For example, the Soulknife might be a Rogue or Monk archetype.



A Bard psionic healer archetype can be especially shamanic.

Additionally, a Bard mind manipulator archetype can make a great Telepath.

A Barbarian archetype for the Psychometabolic shapeshifter, can make a great berserkr. I would add a go-to alternate form, such as bear, wolf, or snake, that the Barbarian can easily and routinely take on, oscillating between human form and wolf form, or anywhere in between.



And so on.

The arrival of psionics might cover some of the archetypes still missing.



Heh, I would love to see a psionic Paladin or Cleric archetype, that is basically a Star Wars jedi, as a Telekinetic gish. Force and psychic damages (or even lightning) would substitute radiant. A version of the Psywar.
 
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Ath-kethin

Elder Thing
Some ideas that suggest themselves:

Sorcerer Bloodlines:

- Fey
  • Fiendish
  • Genie
  • Elemental in general
  • Old Ones/Far Realms
  • Yuan-Ti

Warlock Patrons:

  • Shamanic Nature Spirits
  • Dragon
  • Genie

Wizard Tradition:
  • Hedge Wizard (touch o' the Druid)
  • Arcane Expert (touch o' the Bard)
  • Mystic Theurge (but different than last time)
  • Tinkerer (touch o' the Artificer)
There is a Genie-Blooded sorcerer and a genie pact warlock in this book:


There is a school of Genie Lore wizard subclass in this (free) book, which also contains the warlock subclass from the other one:


Full disclosure: both of these products are by me and my company, and we reintroduce the concept of character kits for 5e as well (the kits are not crucial to using any of the other material).

There is a free preview of Midnight in the City of Brass linked on that product's page.

I worked up the Hedge Wizard as a background in a Kobold Press article:


For me? What l'd love is the ability to have a first level mage/thief, which is something that hasn't been available since 2nd edition - barring a sidebar in the 3.0 DMG that was inexplicably removed from 3.5.
 


collin

Explorer
I know it seems more like a variant, but more official rules on an Urban Ranger would be nice, subclass or otherwise. I know many will say the Gloomstalker Ranger fits this role, but I do not completely agree.

Others have mentioned a bounty hunter for the Rogue (or Ranger?) as a subclass, although this is used a Background in the Sword Coast supplement. I think BH has too much potential to just keep it as a Background. Release it to the world as a subclass, I say! :giggle:
 

doctorbadwolf

Heretic of The Seventh Circle
A character that infused themselves with shadow and even becomes a shadow. The shadow monk isn’t this, so I’d make it a rogue.

A scholarly monster expert. The guy who knows how to fight various monsters after years of careful study, and can translate that into giving bonuses to his friends in the fight. Basically if Volo was a competent person. Placing it is a tough call, but one of the skill heavy classes would probably work best.

The Acrobat/Athlete. A character whose whole primary concept is athletic and acrobatic movement taken to a heroic level.

Warden. Warrior who transforms but is still using their weapons, not turning into a bear or whatever. Becoming treelike to hold the line, taking on animal aspects, etc.

Warrior who is physically protected by their faith, and whose hand is guided by same. This is the most vital part of the 4e Avenger, and it was no translation into 5e without weird MC builds that would come with mountains of features that make no sense for the character.

The Captain. 4e did it with the Warlord. Star Wars Saga did it with several talent trees for the Noble. 5e just doesn’t really do it. Even the Mastermind Rogue isn’t quite there. I’d prefer a class that has Warlord as a subclass over a Warlord class, bc Warlord is a small concept compared to the Captain.

The Priest. Related to the avenger, this is a holy person who isn’t given armor and lots of weapons, and unlike the avenger isn’t expected to wade into the melee. Cleric subclass with a Mage Armor or Unarmored Defense option? This one could just be an Armor of Faith spell, probably. Give it to Paladins as well.

Shaman. A caller of spirits. No, as much as I enjoy the Sheppard Druid, it doesn’t get there. If the totem was a spirit creature, that could move and do things, and the shaman could cast spells through, then it would mostly be there.

A proper summoner. 5e is wary enough of this concept that it might require being either a class (so that the summoning is your primary competency), or use spells slots to empower. We may get this in a psionic class, which is a weird place for it IMO, but I’d rather see it in its own class, with interesting variations as subclasses. Barring that, give multiple classes an archetype like that, that has a pet that is empowered using spells/spell slots.

Sabatuer. A rogue most likely, who debuffs enemies and breaks defenses, and has some social engineering features as well.

More shadow archetypes in general.

Warlock that hacked Pact magic and is essentially their own patron. also, a primal spirits warlock, a proper Death Patron (not a Pact with a lich or whatever), and a djinn patron.

Someone who alters themselves in unnatural ways, like the mutagen based Bloodhunter.

Wizards of Nature

Inquisitor Rogue, essentially a killer of spellcasters, and supernatural creatures, with heavy flavor of protecting the people from supernatural evil.

A Spell Thief that doesn't wait until level 17 to steal spells.

A gish that doesn’t choose between casting spells and using their weapon. More spells could solve this need, as long as they’re fairly spread out, but it would also be great to have a subclass that just does this from the jump, with a feature to add elemental damage or other magical effects to attacks with a weapon.
 

doctorbadwolf

Heretic of The Seventh Circle
The Invocations would still be a thing in this scheme, which is the real customization point.
The Pact boon is better as a separate thing. It is good for the class that you can be a Fiend, Fey, or Cthulhu, Warlock with an imp, a book of rituals, or a magic sword.

I agree with you, except I don’t think the answer is to create more classes. I think the answer was to not make every class have a caster option. Eldritch Knight? That’s just a fighter/wizard multiclass.

But kinda hard to go back and fix that design choice...
It doesn’t need a fix, it’s better design than relying on klunky multiclassing rules. Multiclassing is more often a kludge than not, and the spellcasting warrior is iconic enough to be represented without any option rules that don’t really work all that well.
 

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