See, you both make valid observations. I do like me some spell options, currently, I do have ritual caster feat for the sorcerer because I like having options. I know I can do some fun stuff with the sorcerer and I like the metamagic, but I find that the spells like Vampiric touch that I want to twin aren't on his spell list.
The meta magic is a strong, very strong, argument for the sorcerer, if I can find the right combination of spells to make me happy. The wizard though can have some good options too, like portent for the divinity arc or being able to cast any one spell from any spell list for the lore master, or even the lore masters ability to make any energy type into another (although I don't think monsters have weakness to certain elements like they did in past editions). Anyway, keep the feedback rolling please.