iserith
Magic Wordsmith
I'm guessing this isn't the most serious of campaigns....
D&D is inherently silly in my view and lends itself to leaning into the silliness.
I'm guessing this isn't the most serious of campaigns....
I think you kind of hit it here: all strategies are viable with arrays the system can very well produce. As you point out, it will be rare to see an ideal array for some strategies (and especially multi-classing, which I am fine with). To know how rare would require some analysis. The tuning offered by race plays a big part.
Well, legal. Stat mins in 1e served two functions: they 'balanced' special sub-classes by making them rare (I know that's not really balancing) and they eliminated particularly bad sets of stats - if you had two or more really low stats you might qualify for no class at all, so your get to roll stats again.dnd4vr said:The interesting thing in 5E is that there really aren't any minimums, so every set of ability scores is viable for any class
Since 3e put all stats on the same bonus progression stats in the 12-15 range have been more meaningful.It is too bad because lower scores are not only a challenge, but make the character more "believable" to me.
High STR, for instance, was very critical to melee, essentially a major fighter class feature required an 18 STR.The reason 3d6 worked okay in earlier editions, such as AD&D, was because ability scores weren't tied into things as invasive as they are since 3E and 5E in particular.
OK, yes, 5e BA magnifies the impact of high stats, but 5e also caps stats at 20, in 3e or 4e they could flirt with 30.When you consider the normal maximum modifier is +11, and nearly half of that from ability score, is it surprising that players aren't excited when the best they can maybe expect is +8 or +9 unless they forego feats and invest heavily in ASIs?
Since 3e put all stats on the same bonus progression stats in the 12-15 range have been more meaningful.
High STR, for instance, was very critical to melee, essentially a major fighter class feature required an 18 STR.
A 16 CON would about double your MU's hps. DEX heavily impacted AC and surprise/initiative.
And, 1e's 4 Methods of generation did not include 3d6, in order, one time.
OK, yes, 5e BA magnifies the impact of high stats, but 5e also caps stats at 20, in 3e or 4e they could flirt with 30.
That'd be ie.I was simply talking about an edition of D&D when 3d6 in order wasn't a death sentence to making a character.
That's a fair point and I shall be more mindful next time. What I am pondering is...I would appreciate it if you didn't edit my words when you quote me, especially to the degree you did so. It may make others think I said something I did not say. Kindly Please remove that. Thanks!
Once losses that all (intentionally) suffer are removed, to focus on relative losses i.e. overshadowing, and by looking at ability arrays that provably can be generated, I feel like the question becomes one of scarcity, and not weakness.Don't lump me in with arguing against a weaker party. In fact, I don't think anyone has done that. The issue is simply that mad classes lose a lot more than single stat classes (or maybe I should say dual stat classes, everyone benefits from a good con)
Indeed, that is the relevant analysis. Or an alternative would be the probability for each array. And your question is of course the apposite one: we'd need to appoint each class an ideal array.This is based on an analysis I did for 1E a long time ago using 3d6, but includes ability score requirements, social class (from Unearthed Arcana), and alignment restrictions for that edition. (I was much younger then LOL so the numbers might be off a bit...)
Cleric: 1 in 9.33
Druid: 1 in 1,080
Fighter: 1 in 2.5
Barbarian: 1 in 2,000
Ranger: 1 in 3,222
Cavalier: 1 in 10,900
Paladin: 1 in 8,125,300
Magic-Users: 1 in 5.5
Illusionist: 1 in 911
Thief: 1 in 3
Acrobat: 1 in 864
Assassin: 1 in 265
Bard: 1 in 246,425
Monk: 1 in 8,300
The interesting thing in 5E is that there really aren't any minimums, so every set of ability scores is viable for any class (it might rule out multiclassing, however).
So, my question to you is what is an ideal array? And exactly which method: straight 3d6, card method (yours with 2:5, 3:4, 4:4, 5:5), or something else?
Indeed, that is the relevant analysis. Or an alternative would be the probability for each array. And your question is of course the apposite one: we'd need to appoint each class an ideal array.
The deck I favour produces lower, flatter arrays, so my guess is that it favours classes like paladins more than 4d6k3, and is either equal or improved over points buy. Where it is less favourable is if a player comes with a burning need to play a paladin and only a paladin: if that is a group's intent then points-buy would be the better option.
I think players with high-system mastery and an interest in optimising will not choose a sword bard unless they have the stats for it. Thus the situation one may fear in theory-crafting doesn't arise at the table.
With the cards method, you play the hand you were dealt.![]()