D&D 5E Which Magic the Gathering setting would you want added officially to D&D?


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I vote for Kamigawa, since it's unlikely we're getting any Kara-Tur or L5R content in 5E, and I'd love something Japanese. (Well, actually, I'd like something more along the lines of Chinese Fantasy D&D, but hey, I'll take what I can get!)

In the case of Kara Tur I'm almost positive you will be wrong about that and in fact I could see Kara Tur getting a book or AP in 2020 even. They hired cultural consultants for a setting book or books.
 

In the case of Kara Tur I'm almost positive you will be wrong about that and in fact I could see Kara Tur getting a book or AP in 2020 even. They hired cultural consultants for a setting book or books.

We don't know exactly what they were referring to, probably won't for awhile. Heck, they may have brought in consultants to talk about Kamigawa in D&D, if they are doing a big honking Planeshift book.

Quirky hypothesis: based on what Stewart said about his reaction to the success of Ravnica in January, maybe we are looking at multiple setting books a year moving forwards? Acquisitions Inc. can be read as a sort of setting book, in the 5Eode of "Setting-as-Genre" for sure, maybe moving forwards we'll get a couple big adventure books, and a couple big Genre-booster books...
 

With the artbooks, they're still just previews.
And they need more playtesting. Seriously, go back and read those things. The Ahmonket one has a race that is just Aarakokra but with more stuff, some of which is really strong on it's own. The Khaladesh one has a feat that is literally just "Ritual Caster for people who think Ritual Caster is worthlessly underpowered, mildly flavored to look like devices."
The articles are very poorly balanced. Like, noticeable at the table in actual play.



Right, like I said, I think that the planes should get a joint book the size of Rising or at least XGtE, that delves into several worlds, and leaves room for advice on world building. I'd actually make this a book that encompasses some DnD worlds, as well, and put new player options and new rules that expand the game, like XGtE or Rising From The Last War.

Maybe call it The Gatewatch Guide to The Multiverse, or put a female NPC front and center for once Many call it Chandra's Guide To The Planes, or something. I mean, Nyssa is cooler IMO, but Chandra is more popular.

Many MtG settings are the fraction of the size of a regular D&D setting, outside of a few small, obscure D&D settings. Dominara is fleshed out roughly as much as a old school D&D setting, but for example Innistrad is not much bigger then a small cluster of Ravenloft Domains.

MtG setting tend to be much more focused on a few stories I think and a small set of locations. Ravnica, Dominara are exceptions to this rule.
 

Many MtG settings are the fraction of the size of a regular D&D setting, outside of a few small, obscure D&D settings. Dominara is fleshed out roughly as much as a old school D&D setting, but for example Innistrad is not much bigger then a small cluster of Ravenloft Domains.

MtG setting tend to be much more focused on a few stories I think and a small set of locations. Ravnica, Dominara are exceptions to this rule.

Ravnica isn't really even an exception, since the story is pretty focused on the Tenth District: the rest of the City is left to the imagination, which can be an advantage for running a game there.

A general, Magic-wide setting book about Planewalkers (post-Spark War Planewalkers, particularly), with big-picture mini-Gazeeters on a bunch of different worlds (which in most cases would be more than most of the Planes have in established fiction)...could be a real solid book there.
 

We don't know exactly what they were referring to, probably won't for awhile. Heck, they may have brought in consultants to talk about Kamigawa in D&D, if they are doing a big honking Planeshift book.

Quirky hypothesis: based on what Stewart said about his reaction to the success of Ravnica in January, maybe we are looking at multiple setting books a year moving forwards? Acquisitions Inc. can be read as a sort of setting book, in the 5Eode of "Setting-as-Genre" for sure, maybe moving forwards we'll get a couple big adventure books, and a couple big Genre-booster books...

We did get Ravnica and Wayfarer's Guide to Eberron in the same year, so now that they have more data on that and even more data coming when Rising from the Last War comes out (and I have a feeling that one will be huge in sales), I expect you are right, we will start seeing more setting books.

But I think as part of that we will also get more connections between settings so that characters can jump between settings easier, one big metasetting, so that the fan base doesn't split up too much.

I mean we know Eberron's book coming out has a chapter on it's cosmology and how it can connect to the Great Wheel for that exact purpose. An interesting twist is if it also mentions connections to the Blind Eternities of MtG.
 

We did get Ravnica and Wayfarer's Guide to Eberron in the same year, so now that they have more data on that and even more data coming when Rising from the Last War comes out (and I have a feeling that one will be huge in sales), I expect you are right, we will start seeing more setting books.

But I think as part of that we will also get more connections between settings so that characters can jump between settings easier, one big metasetting, so that the fan base doesn't split up too much.

I mean we know Eberron's book coming out has a chapter on it's cosmology and how it can connect to the Great Wheel for that exact purpose. An interesting twist is if it also mentions connections to the Blind Eternities of MtG.

What's more, the character on the initial placeholder cover art is an NPC met on Ravnica in the past year of Acquisitions Inc. games: connections within connections.
 

So, there are 30 worlds tracked on the Rabiah Scale, including Ravnica (already covered for D&D) and three Planes that rate 10 (basically zero chance of ever getting attention in M:tG ever again). A couple of the other worlds literally no longer exist anymore (Serra's Realm, Phyrexia).

The 24 remaining worlds, with the arguable exception of Dominaria, have very, very little actual world-building development, and could be summarized effectively in a handful of pages, probably less than 100 pages to effectively Gazeeter all of these worlds adequately. One way they could go would be to massively expand the world's one by one to fill a larger book. But another route, that is increasingly appealing to me as a possibility and not mutually exclusive, would be to leave the settings fairly sketchy, but develop the Planewalking scene as a metasetting the PCs could belong to, with visiting different worlds being like visiting different countries or cities in other settings. Bring in some appropriate Class archetypes, add the neccessary Races, some Monsters and Adventure Generation material aimed at making Planewalking stories...


 

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