D&D 5E Which Magic the Gathering setting would you want added officially to D&D?

Remathilis

Legend
The Darklord would be Ayavcln the Angel, yeah she started kind of good at first, but she ended up twisted by the end.
The Darklord could be the Eldrazi Emrakul. She's already imprisoned in the moon of Innistrad. Be pretty cool if she continued corrupting the area from there as a "shadow ruler."

I was originally working to adapt the setting using the Original Innistrad block rather than Shadows/Moons because of the tonal shift (the original Innistrad blocks were quite gothic, while latter is more Lovecraftian), and further I wasn't considering the recent ramifications from the newer set (Emakul's imprisonment, Avacyn's death, etc) or the idea of Innistrad "being drawn into" the Mists post Eldritch Moon. To be honest, the idea of having Innistrad fill a Lovecraftian horror domain (and Emrakul its trapped lord) would work far better than I had thought. All you do then is add some mists, sprinkle in the domain prohibition on leaving (all the important walkers are off plane post WotS) and you'd have a good start.
 

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Urriak Uruk

Gaming is fun, and fun is for everyone
I was originally working to adapt the setting using the Original Innistrad block rather than Shadows/Moons because of the tonal shift (the original Innistrad blocks were quite gothic, while latter is more Lovecraftian), and further I wasn't considering the recent ramifications from the newer set (Emakul's imprisonment, Avacyn's death, etc) or the idea of Innistrad "being drawn into" the Mists post Eldritch Moon. To be honest, the idea of having Innistrad fill a Lovecraftian horror domain (and Emrakul its trapped lord) would work far better than I had thought. All you do then is add some mists, sprinkle in the domain prohibition on leaving (all the important walkers are off plane post WotS) and you'd have a good start.

Pretty much my thoughts on Innistrad. I might be even more explicit about the ban on leaving, as in Barovia the planeshift spell just doesn't work until the Dark Lord is defeated. You could have it that once Innistrad has been absorbed by Ravenloft, even Planeswalkers are unable to leave (if they are still there). This also isn't something completely unprecedented, as recent Magic fluff has introduced an item that nullifies planeswalking abilities.
 


doctorbadwolf

Heretic of The Seventh Circle
I was originally working to adapt the setting using the Original Innistrad block rather than Shadows/Moons because of the tonal shift (the original Innistrad blocks were quite gothic, while latter is more Lovecraftian), and further I wasn't considering the recent ramifications from the newer set (Emakul's imprisonment, Avacyn's death, etc) or the idea of Innistrad "being drawn into" the Mists post Eldritch Moon. To be honest, the idea of having Innistrad fill a Lovecraftian horror domain (and Emrakul its trapped lord) would work far better than I had thought. All you do then is add some mists, sprinkle in the domain prohibition on leaving (all the important walkers are off plane post WotS) and you'd have a good start.

Okay, but wouldn’t it be more useful and additive to have a gothic horror world that isn’t a semi-inescapable domain of dread?
 



cbwjm

Seb-wejem
I think the whole "not able to leave" thing is only really scary if you get drawn into the domains of dread and then realise that when you try to leave you find yourself stuck there. Otherwise, like @Parmandur says, almost nobody can leave. I wouldn't be surprised if in most campaigns the PCs don't really go for jaunts in other planes, they tend to stick to the one they're on.
 

Parmandur

Book-Friend
I think the whole "not able to leave" thing is only really scary if you get drawn into the domains of dread and then realise that when you try to leave you find yourself stuck there. Otherwise, like @Parmandur says, almost nobody can leave. I wouldn't be surprised if in most campaigns the PCs don't really go for jaunts in other planes, they tend to stick to the one they're on.

For 99.999999% of even heoric types, Innistrad is a fully isolated horror, for sure.

I can see WotC doing some sort of Planeswalker campaign book, but Planewalkers can't help other people escape Innistrad, so there can still be emotional stakes.

WotC has crossed the streams, but I seriously doubt they will go so far as to merge Ravenloft and Innistrad for thematic consistency.
 
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doctorbadwolf

Heretic of The Seventh Circle
It's not that horrific if you can just leave.

If it has the same dynamic as Barovia, and plays with all the same themes, there is no point in including it.

On the other hand, if it plays with (but doesn’t simply repeat the same take on) the same themes, but doesn’t have the same “trapped by the mists and forced to play a role in the reliving on this jerk’s sad story” dynamic, it’s worth exploring.
 


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