L
lowkey13
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1. What do you mean ... old? THEY ARE TIMELESS!
2. You said ... records. Hehehehehehehe.
"Ima get my 8 Track out now!"
It crashed and, well, didn't burn, but made a Holy mess...What, does no one catch Stone Temple Pilots allusions anymore?????
Prettymuch like some gazelles paying a neighborly visit to band of hyenas. It should be...if you enter a "traditional" gnoll encampment with a primarily human party, what is the reaction likely to be?
Probably figure it's a prisoner. Depending on local cuisine, variations, possibly offer to trade a halfling, or maybe two sheep, for it - or maybe just have a laugh over a tired 'ranch dressing' joke ("no, too heavy - for an elf, always use vinaigrette")Okay, let's take this another step. Same traditional gnoll encampment, but you have a mixed party, that includes "monstrous races" but also includes a traditional elf (not a drow). How will the gnolls react to the elf?"
Words have connotations, we can't go policing every connotation of every word, not without going crazy....As for your other point- maybe you don't like tropes, but that doesn't mean you call something a stereotype, and you get to decide what is good and bad. You aren't the boss of values. Just like I'm not.
Can't say I've ever subverted that one. ;PThey come up in threads all the time, but I have a wonder.
That is, how often do the various stereotypes of DnD actually play out in your home games?
Now, that’s a very broad question, so I’ll throw out some examples of what I mean.
1) Dwarves and Elves are racist toward each other
OK, in one setting I ran for a bit, there was a harsh, 'frontier' region where the human settlers preferred orcish wives, because they had a reputation for being strong, loyal, and surviving childbirth.2) Half-orcs whose parents love each other are a rare exception, or even just nonexistent.
Heck, if anything, I've tended to make them /more/ Hobbitish.3) Halflings are just hobbits.
Not so much. It's a fantasy world, your typical villager could barely hope to take a kobold. They might run away from anything that looks out of the ordinary, though...4) Villagers will literally attack “ugly” races on sight, even if they aren’t doing anything threatening and are well groomed and dressed. Ugly here means “monstrous” or otherwise very very not human (anything from Gnolls to Dragonborn)
...come to think of it, I had more than a few twists in that same setting. The only prominent order of paladins in that world were the mysterious "Bald Ones," shaved, tattooed, and widely feared as indiscriminate, unstoppable, serial killers (Detect Evil + total conviction + secret mystery cult). Hobgoblins were not just militaristic but civilized, and bureaucratic rather than evil (not that that's a lot better). Gnolls were still savage, tribal, hunters, but because of ingrained religious dogma that included a taboo horror of all the trappings of agriculture, and an origin myth that, similarly, required uncompromising hatred of humans. In general, the 'evil' races weren't really evil, at least, not in their own minds. Evil was reserved for 'elder races' - mindflayers and giants and the like (which is plenty stereotypical, too, I suppose).Likewise, how have you rejected or subverted the stereotypes in your games?
They come up in threads all the time, but I have a wonder.
That is, how often do the various stereotypes of DnD actually play out in your home games?
Now, that’s a very broad question, so I’ll throw out some examples of what I mean.
1) Dwarves and Elves are racist toward each other
2) Half-orcs whose parents love each other are a rare exception, or even just nonexistent.
3) Halflings are just hobbits.
4) Villagers will literally attack “ugly” races on sight, even if they aren’t doing anything threatening and are well groomed and dressed. Ugly here means “monstrous” or otherwise very very not human (anything from Gnolls to Dragonborn)
Likewise, how have you rejected or subverted the stereotypes in your games?
By and large I embrace the stereotypes. In part because I've been running a more-or-less-continuous campaign since the 70s. That's great for depth and history where the player know that in a decade if I'm still running a campaign whatever group I'm running for may come across legends of their actions.
But it also means that I continue the tropes of the past. I don't have a problem with running monsters as they are written in the book though so I don't see a problem. Gnolls in my world are evil, period.
They have different philosophies of what works best (chaos vs law) and are very long lived races. There are a lot of opportunities for conflict. Not racist per se, but acknowledge the fact that they approach the world very differently which means they are cautious of each other.
It's the exception because orcs are evil. Doesn't mean there's always force involved, but one half of the couple being chaotic evil doesn't tend to lead to long term happiness. There are also communities of half-orcs in certain areas of the world.
That's probably the default, but there's a lot of variation. A fair percentage of halflings live in cities where their small size gives them an advantage on certain crafts and occupations (making fine jewelry or chimney sweep for example).
In a world where the boogeyman is real and drow occasionally wipe out entire towns, there is little reason to accept other races.
Dragonborn, tieflings, other "odd" races don't exist in my world. Most regions have the standard core races and 2-4 other "monstrous" humanoid races.
For the most part I lean into stereotypes. Orcs aren't just humans with a bad skin condition, gnolls are basically fiends that will roast you over an open fire if they get a chance. If they bother with the fire.
That way I can add depth in different areas to thing like how I've implemented the norse pantheon and planes of existance or build up other conflicts and interesting aspects of the world. If that makes me old school, so be it.