That's in no way different from 1e.
What's different about the Druid in 5e vs 1e?
No ascension by assassination.
No hard level cap.
Conventional spell progression.
?
I agree, the absence of the less helpful stuff is appreciated (Mortal Kombat advancement).
Thankfully, fullcaster, open alignment, etcetera.
But the wild shaping felt peripheral in 1e. Now, the class is all about wild shaping.
Like I said, I cant quite put my finger on what the issue is.
But I would appreciate more fluidity in the Druid design, allowing me swap stuff I want to focus on for other stuff I want to focus on less.
I like all these concepts. And want to play each at some point:
• Shapeshifter (including Human forms, elemental forms, werewolf forms, etcetera)
• Plant-Animal mage
• Weather mage, Elemental mage
• Full healer
This is all awesome.
I like urban environments, and have enjoyed subterranean settings. So ‘nature’ doesnt always mean tree-hugging. Sometimes it plays on Humanoids as living species. Sometimes it plays up elemental substances.
I would like more focus to be able to play one concept at time − or sometimes blend two or more when I am in the mood to do so.