Son of the Serpent
Pupil
New to 5e. Didnt recognize that as a book name at first. Xanathar right?See my post above in reply to Paul. it's in XGE
New to 5e. Didnt recognize that as a book name at first. Xanathar right?See my post above in reply to Paul. it's in XGE
DAYUM!!! Where is "skilled" feat located?
New to 5e. Didnt recognize that as a book name at first. Xanathar right?
Or use the downtime rules and spend 25 gp a week until you become proficient in one?
Woah. Where is that rule? My dm may want to know. Im new to 5e so im just a n00b pc in that edition. He might wanna see that entry. Thats useful.And remember that customizing backgrounds is a basic allowed thing in the game. You can take any combination of 2 tools (including musical instruments) or languages during character creation.
Woah. Where is that rule? My dm may want to know. Im new to 5e so im just a n00b pc in that edition. He might wanna see that entry. Thats useful.
It’s in the Basic Rules under Downtime Activities. It takes 250 days and costs 1 gp per day.
Receiving training in a language or tool typically takes at least ten workweeks, but this time is reduced by a number of workweeks equal to the character’s Intelligence modifier (an Intelligence penalty doesn’t increase the time needed). Training costs 25 gp per workweek.
Wow. Thats pretty important erratta right there. Thx.While I'm positive both of you are aware of both rulesets, since @Son of the Serpent professed their newness, I just wanted to let them know that these apparently contradictory references are both correct.
The PHB (player's handbook) and DMG (dungeon master's guide) contain the "first swing" attempts at downtime rules. These rules present options for, but heavily discourage, any kind of crafting or self-improvement. For instance, Training takes 250 days and 250 gold. Crafting magic items requires characters to be of certain levels and takes a long time and a lot of money (a Very Rare item requires an 11th level caster, they must have any spells the item produces, it costs 50k gold, and it takes 2000 days).
Xanathar's Guide to Everything (XGE) game out after the PHB and DMG, and after the game designers recognized that they had perhaps discouraged crafting a bit too much. It contains "revisited" rules for downtime. For instance, Training takes 70 days and 250 gold. Crafting magic items has no level requirements and is easier and less expensive (a Very Rare item has no prerequisites except what the DM injects into their game, it costs 20k gold, and it takes 175 days - yes, go back and look at the original time to complete).
Pretty significant changes. So, just be aware of which ruleset you're playing with.