The excerpt you posted up-thread literally says that it “takes at least ten workweeks”. I’ll quote it in full:
“Resources. Receiving training in a language or tool typically takes at least ten workweeks, but this time is reduced by a number of workweeks equal to the character’s Intelligence modifier(an Intelligence penalty doesn’t increase the time needed). Training costs 25 gp per workweek.”
Ugh, this is why memory sucks and I should re-look at things before posting.
I kind of liked the XGE updated rules, but I guess I hadn't read them as thoroughly as I thought I had given what
@BlivetWidget noted on the definitions of time for the XGE rules. I read workweeks and weeks the same.
That point + workweek = 5 days makes me really dislike them now.
50-25 days to become professionally proficient in a tool or language seems incredibly fast to me.
It took me a year of immersive study (at least 8 hours a day of study) to become
Professional Working Proficient in a language (reading/speaking/writing all three which is what D&D gives you with a langauge) in college.
Yes you can gain spoken proficiency more quickly, but that is just that, spoken proficiency. D&D grants you essentially fluency in 25-50 days, which is two steps up from where I got after a year.
Tools seem even more odd. Does it seem credible to become professionally profient in a tool after only 25-50 days of study/work with it?
I guess it doesn't matter for my games as I used a mix of the two 250 days - IntModx10 days @ 1 gp per day as that seemed more reasonable to me from a "how long should it take"
Even that... Apprenticeship in a trade in the medieval period was 7-10 years.
@BlivetWidget - maybe medieval apprenticeship terms are a good basis point for your wizard college and you should push it back to 6 years, not 6 semesters!
Eh.
@Son of the Serpent wanted the 5e knowledge of this stuff. They have that now, so I don't need to continue to belabor/debate this. I have what works for my games. Enjoy your guys' training styles for your games
