FrogReaver
The most respectful and polite poster ever
I'll argue past you again... Nobody is arguing against spell versatility
I am
I'll argue past you again... Nobody is arguing against spell versatility
Sorcerers have always been a "crappy wizard" or magewright who ALSO has something else, but sorcerers should be reveling in that something else rather that trying to copy the wizard... if they are going to be copying the wizard as effectively as spell versatility lets them copy and still keep their something else, the wizard class needs to have something meaningful they can call their own that still lets them say "sorcerers are crappy wizards with something extra & shouldn't be confused with what wizards are"
Well, spontaneous casting was the Sorcerer's thing, now it's everybody's. But the real issue is the 'limitation' of known spells, it means spell choice can shape the character and define it more meaningfully - the easier it is to swap those around, the less meaningful.. I can see how spellcasting has gotten easier and easier over the decades, but I'm not sure why that impacts the thematics of the sorcerer.
Well, spontaneous casting was the Sorcerer's thing, now it's everybody's. But the real issue is the 'limitation' of known spells, it means spell choice can shape the character and define it more meaningfully - the easier it is to swap those around, the less meaningful.
I guess the key thing is the inflection point between making chargen/level-up decisions to concept, and needing to make in-play decisions that are disadvantageous to you & your party in order to stay in-concept.It also harder to fill up your spells known with only thematic spells if your sorcerer has to large a list
There is no discussion to be had on why cantrip versatility should not be long rest that does not also apply itself to spell versatility because both sorcerer & wizard class players play in the slower leveling games crawford mentions it was intended for. Why do I need to keep pointing this out to you?
It sounds like you aren't aware of the fact that Crawford talked at length about how slower leveling games were a driving factor in this UA & think that his reasons behind creating this UA is irrelevant to the abilities in this UA ... maybe quoting him again will help you understand why slower leveling games are relevant to the discussion.Then do that in your games if you want.
You don't have to point anything out. It's clear you want to have "stuff" because sorcerer, bards, warlocks get something wizards can't do. It's just the logic behind it is faulty and you keep making arguments responding to posters who haven't said what you are commenting back. It's like you aren't actually responding to points made and then replying back to someone else at times.
It's irrelevant that wizards are in the same game as sorcerers with slower leveling games because those wizards were never impacted by swapping spells more slowly than was intended for wizards. They cannot be impacted by something that never applied to them, nor can they have a correction for that issue that never applied to them. You can't fix something that didn't exist.
We started a group for lost mines under the new rules. The group includes a wizard, ranger, sorcerer, bard, and paladin. The sorcerer was nervous about playing in a group that already had a wizard but wanted to try see what happens. His other choice was a warlock but then he said, "no one seems to be giving a rat's (expletive) about the warlocks" so he went for it.
After that we'll go with something in a higher tier.
We're only 1 session in so far, so obviously not an indicator by any means, but as completely expected no one bothered to swap a spell on any class in the one long rest we've had. People are never going to find issues arguing about some perceived slights against their classes. Play and see what happens. Have fun. Do it with house rules on versatile cantrip. I bet playing is more fun that talking about playing.![]()
It sounds like you aren't aware of the fact that Crawford talked at length about how slower leveling games were a driving factor in this UA & think that his reasons behind creating this UA is irrelevant to the abilities in this UA ... maybe quoting him again will help you understand why slower leveling games are relevant to the discussion.
Hope that helps.
However, that is not the full story. Because while the Sorcerer can (under these rules) potentially know any 1 of these spells after a long rest, they can only access two spells at a time.
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And this is why I am less concerned about this. Yes, it sounds really impressive to say that an 20th level sorcerer will be able to pick from any of 159 spells, every day. But, the wizard has already taken the best 30% of 267 spells to have access to, and they can swap and choose 25 of them at a time.
The sheer scale of Wizards is nearly an order of magnitude over sorcerers. Being able to change 1 spell every night isn't really going to change that I don't think.