CapnZapp
Legend
Just to further bring home the point:Agreed.
The "fixes" offered in this thread seem to be a case of wanting it all without giving anything up.
If you look at a Sorcerer as an Archer (a fighter-y or ranger-y type of character) the you'll see clearly how powerful the Sorcerer already is.
Instead of shooting arrows/bolts, it shoots fire. And then it can also cast Fireball.
It is only when somebody looks at you thinking you can provide a "spell for that", and gets disappointed, that anyone can think the Sorcerer is underpowered. It's not, because that's a mistake.
The Sorcerer might be wonky or inflexible, yes, but not underpowered.
Any increase in power might help those of you who tries to play the Sorcerer like a Wizard. But it would make the class outright broken for the minmaxer who plays the Sorcerer as... a Sorcerer! (A fire draconic Sorcerer, to be precise.)
Tl;dr: Don't give the class any boosts. Instead play another class when you don't want to play a Blaster.
At the very least remove Quicken metamagic from the class variant y'all seem intent to create.