Yes and every single one of your reasons is basically "I disagree it's needed as a class so it shouldn't be a class." That's not an argument - it doesn't really give me anything to rationally respond to, so I've given up on you.
As for class bloat - I already stated that's a mostly irrational concern because the core of 5e was designed to avoid this (to the extent it's even a problem) through the subclass system, ensuring that most concepts will be developed as subclasses, which I don't have a problem with. Getting the occasional new class doesn't automatically mean we have "a problem with class bloat". That's a silly, asinine argument.
Dude, you write "Some new classes would be good."
Others respond "Tons of new classes lead to bloat, confusion, and identity issues." (emphasis mine)
So....people obviously aren't reading what you are actually writing, and are just hand-wringing over nothing. 5e in no way is as vulnerable to these "dangers" the way previous editions were...but people seem to think it is. And that is colouring how they are reading your posts...if they are even reading them.
That's an insurmountable wall for you to climb, and it's why it's discouraging that all possibly official ideas have to go through a filter like that (to say nothing of the people who vote "I just hate psionics").