There are different options for healing and rest in the DMG, and many house rules as well. However, the obvious reason is that it is not a big world building issue is that hit point and hit dice don't really represent serious damage to your physical body. This has basically been true from the beginning, but it was easier to pretend otherwise in some older editions. That being said, this didn't start with 5e, it was at least present in 4e (I didn't play 3e). Personally, I have no issue playing 5e like we played 1e & D&D.In learning 5E for the group I'm running, occasionally I come across a rule that really blows me away for the effect it should have on the Setting (but doesn't). It's like the developers didn't care to think the implications all the way through in their goal to make things more comfortable for PCs.
Today's mechanic of choice is healing. In 5E RAW, characters recover all their hit dice and all hit points every night.
Think about the setting implications of this for a minute. No matter what you do, how badly you injure yourself, as long as you are not dead, you will be fully healed the next day as long as you get to bed for 8 hours. You could be starved and tortured for months, go to bed. You could fall off a building, go to bed. You could be impaled on a spike, go to bed. Everything is made better if you go to bed.
Now I get that any DM can house-rule (and I'm curious who does) special situations. "I'm sorry, but your character suffered pretty extreme trauma this session; I'm going to say that you without magical healing you'll need a week to recover your hit dice." But it's not like this is even suggested. I've heard that long rest taking a week is a house-rule losted in the DMG, but also that it's a sloppy solution because it doesn't mesh well with other things that require long rest (like spells).
Those of you who are used to older editions, what justification to you use for nightly healing? Or if not, do you have your own house-rule?
And so it goesHit points != Wounds
intro long pointless discussion 3 ... 2 ... 1
Today's mechanic of choice is healing. In 5E RAW, characters recover all their hit dice and all hit points every night.
Think about the setting implications of this for a minute. No matter what you do, how badly you injure yourself, as long as you are not dead, you will be fully healed the next day as long as you get to bed for 8 hours. You could be starved and tortured for months, go to bed. You could fall off a building, go to bed. You could be impaled on a spike, go to bed. Everything is made better if you go to bed.
And so it goes
I am...Let me know if your interested.
Those of you who are used to older editions, what justification to you use for nightly healing? Or if not, do you have your own house-rule?
In learning 5E for the group I'm running, occasionally I come across a rule that really blows me away for the effect it should have on the Setting (but doesn't). It's like the developers didn't care to think the implications all the way through in their goal to make things more comfortable for PCs.
Today's mechanic of choice is healing. In 5E RAW, characters recover all their hit dice and all hit points every night.
Think about the setting implications of this for a minute. No matter what you do, how badly you injure yourself, as long as you are not dead, you will be fully healed the next day as long as you get to bed for 8 hours. You could be starved and tortured for months, go to bed. You could fall off a building, go to bed. You could be impaled on a spike, go to bed. Everything is made better if you go to bed.
Now I get that any DM can house-rule (and I'm curious who does) special situations. "I'm sorry, but your character suffered pretty extreme trauma this session; I'm going to say that you without magical healing you'll need a week to recover your hit dice." But it's not like this is even suggested. I've heard that long rest taking a week is a house-rule losted in the DMG, but also that it's a sloppy solution because it doesn't mesh well with other things that require long rest (like spells).
Those of you who are used to older editions, what justification to you use for nightly healing? Or if not, do you have your own house-rule?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.