Sacrosanct
Legend
We absolutely get a useful narrative out of the mechanics. When an attack roll beats your armor class, your ability to remain in the fight is reduced, but you are not injured severely enough that a night’s rest won’t be enough to get you back in fighting condition. I think it’s pretty disingenuous to suggest that we have no idea what went on there. Sure, we have to apply a little creative interpretation (did you get slightly nicked? Did you dodge out of the way but doing so was a little tiring? etc.) But we have to do that anyway, because with HP as meat, there’s no reliable scale for what kind of injury resulted from the hit. Maybe if HP never increased we could work out a very precise narrative about how much HP loss represents what kind of injury, but otherwise, the HP mechanic will always involve some degree of abstraction.
Right, but even with abstraction, the super fast healing doesn’t make sense to me. Even nicks, bruises, etc take longer than 8 hours to fully recover from. Even fatigue (the last 18k I ran, it took two days to recover, and I was 20 at the time). Heck, I’m 45 now and turning to look at someone the wrong way will give me neck pain for days.
The game defines and narrates combat as actual wounds for the most part for reasons I gave upthread. We know there’s abstraction, especially at high levels. But even if you manage to view a violent combat to the death as no one getting hurt until that final last one strike on the opponent (even if that attack does only 1 hp of damage if that’s all it takes), it still doesn’t match with verisimilitude to think everything, even the fatigue and nicks and bruises, are all gone in 8 hours all by themselves.
There’s no simple answer, and no one objectively right. People aren’t wrong for viewing HP as mostly meat (because that’s what the language in the rules treats it as), and they aren’t wrong with not liking super fast non magical healing. And people who have no issue with super fast healing aren’t wrong either. I just wish every time someone voices a complaint about the super fast non magical healing, other people wouldn’t insist on threadcapping with “hp/=meat, so you’re wrong!” HP do equal meat. It’s just that that % changes on situation and varies from person to person.