Ath'kethin
Elder Thing
I started playing in '95, in an AD&D 2e Dark Sun game. I've played every edition of the game (some definitely more than others, and TBH never played AD&D 1e without bits of 2e sprinkled I and vice versa).
I love 5e's healing rules. I generally run very episodic Sword & Sorcery based games, and there was not a single instance in any Conan or Fafhrd & the Gray Mouser story where the heroes were hung up in hospitals or recovery wards slowly inching back toward life. They're always at the top of their game and ready to go, and 5e's healing helps facilitate that.
Note that, like other have mentioned, what's good for the main characters ain't necessarily good for the walk-ons. The village crier doesn't recover all HP on a long rest, because the village crier isn't an adventurer.
Maybe the ability to shrug off near-death experiences after a good sleep is what makes heroes heroes.
I love 5e's healing rules. I generally run very episodic Sword & Sorcery based games, and there was not a single instance in any Conan or Fafhrd & the Gray Mouser story where the heroes were hung up in hospitals or recovery wards slowly inching back toward life. They're always at the top of their game and ready to go, and 5e's healing helps facilitate that.
Note that, like other have mentioned, what's good for the main characters ain't necessarily good for the walk-ons. The village crier doesn't recover all HP on a long rest, because the village crier isn't an adventurer.
Maybe the ability to shrug off near-death experiences after a good sleep is what makes heroes heroes.