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Dragonlance What do you want from a Dragonlance 5e?

Hussar

Legend
I don't think you're actually disagreeing with me. To boil down what you said, it's basically that the campaign comes first - good defeating evil. The setting is largely in service to the story. To me, that's a very, very good thing.

But, again, let's not cherry pick examples here. Riverwind was by no means a new character in the WotL. He was a 5th level fighter with an 18 percentile strength. He was more than a match for Caramon or Sturm.

My point being, the notion of Dragonlance focusing on "low level" adventurers ignores the source material. By the War of the Lance, the Heroes are all HEROES already. They had traveled all over Ansalon, and were, by 5e standards tier 2 by the start of the first module and tier 3 by the end of the 4th. By the end of the series, these were some of the most experienced, highest level characters in the setting.

We really need to establish which baseline we're talking about here. The modules? The original trilogy? The entire extended canon? What?
 

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reintroduce them into the lore as monsters only. Dont they own the rights to them? couldn't an adventure book be reimagined like they did with strahd as opposed to rewrite all the modules
 


What would you all like to see in a 5e Dragonlance?

A kender shooting/blasting gallery
A slap the kender mini-game
A trophy/bonus XP for every kender killed
A fireball spell which only affects kender
A circle of death spell which only affects kender
A clerical ability to turn kender
 
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Zardnaar

Legend
I really liked the D&D Next rules for Kender. Rather than them just stealing from everyone and everything, they had an ability called Kender Pockets that let them make a check to see if they had a particular piece of nonmagical gear.

That was in 1E Dragonlance book iirc.

Played it once 1996 iirc.

Kender still annoying regardless.
 


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