Bolares
Legend
So, I'm in the last 1/3 of Tomb of annihilation, and I'm already planning our next campaign, wich will be set in Eberron. In this current game, one thing has being bothering me. One player chose to play an Air genasi storm sorcerer, for RP reasons. The race and class work perfectly in theme, but the racial ability scores made the character fall a little behind power wise. The player loves the character, but I can sense that the low Charisma score bothers him a bit. I don't believe that players should be penalized for thinking outside the box when choosing race/class combinations, so I thinking of borrowing some ideas from PF2 and other games and giving classes a +1 to a main score on character creation.
This is how I'm planning to do it:
This +1 is only received on the 1st level, and does not affect choosing a new 1st level class for multiclassing purposes.
So, do you think this breakes anything? Is there a way to improve it?
This is how I'm planning to do it:
- Races with a +2 in a racial score get a +1 on it instead;
- Races with only +1 to multiple scores lose one of those scores and can't chose the same scorethey will receive from their class;
- Classes give +1 to 1 ability score. I'm usingthemulticlass pre-requisites as a base to wich score a class can improve, as follows:
Artificer | Intelligence |
Barbarian | Strength |
Bard | Charisma |
Cleric | Wisdom |
Druid | Wisdom |
Fighter | Strength or Dexterity |
Monk | Dexterity or Wisdom |
Paladin | Strength or Charisma |
Ranger | Dexterity or Wisdom |
Rogue | Dexterity |
Sorcerer | Charisma |
Warlock | Charisma |
Wizard | Intelligence |
This +1 is only received on the 1st level, and does not affect choosing a new 1st level class for multiclassing purposes.
So, do you think this breakes anything? Is there a way to improve it?