I want to try out a different way of doing racial ability scores in my next campaign, want to poke holes at it?

Bolares

Adventurer
So, I'm in the last 1/3 of Tomb of annihilation, and I'm already planning our next campaign, wich will be set in Eberron. In this current game, one thing has being bothering me. One player chose to play an Air genasi storm sorcerer, for RP reasons. The race and class work perfectly in theme, but the racial ability scores made the character fall a little behind power wise. The player loves the character, but I can sense that the low Charisma score bothers him a bit. I don't believe that players should be penalized for thinking outside the box when choosing race/class combinations, so I thinking of borrowing some ideas from PF2 and other games and giving classes a +1 to a main score on character creation.

This is how I'm planning to do it:

  • Races with a +2 in a racial score get a +1 on it instead;
  • Races with only +1 to multiple scores lose one of those scores and can't chose the same scorethey will receive from their class;
  • Classes give +1 to 1 ability score. I'm usingthemulticlass pre-requisites as a base to wich score a class can improve, as follows:

ArtificerIntelligence
BarbarianStrength
BardCharisma
ClericWisdom
DruidWisdom
FighterStrength or Dexterity
MonkDexterity or Wisdom
PaladinStrength or Charisma
RangerDexterity or Wisdom
RogueDexterity
SorcererCharisma
WarlockCharisma
WizardIntelligence

This +1 is only received on the 1st level, and does not affect choosing a new 1st level class for multiclassing purposes.


So, do you think this breakes anything? Is there a way to improve it?
 

MonkeezOnFire

Adventurer
First, I think your stat generation method will affect things so what are you planning to use?

If a race's +2 goes down to +1, is the player allowed to buff that same stat back up to +2 with their class buff? If so why the restriction in point 2 for losing a +1 bonus?

Is it a little weird that no class can give a bonus to constitution? You might want to consider adding it as a possibility to the barbarian since they use it for AC.
 

Bolares

Adventurer
First, I think your stat generation method will affect things so what are you planning to use?

If a race's +2 goes down to +1, is the player allowed to buff that same stat back up to +2 with their class buff? If so why the restriction in point 2 for losing a +1 bonus?

Is it a little weird that no class can give a bonus to constitution? You might want to consider adding it as a possibility to the barbarian since they use it for AC.
in cases where the race goes from a +2 to a +1 you can choose the same score when choosing the class. I made it this way so you, at the same time, do not hurt a player who is playing a race/class combination that would receive the +2 on a main score and allow for any combination to have a 16 in their main score on lvl 1.

The restriction on point to is to avoid making a race that would gain only a +1 in a score, getting a +2 instead. Take the variant human for example. Without this restriction they could get a feat, a skill, and +2 in their main score. My goal is not to affect "optimal race/class" combinations, but to prevent other options from falling behind on sometingas big as ability scores.

as for the CON bonus, I based the choices on the multiclass pre-requisites table, but I think it makes sense to add CON to the barbarian too
 

Oofta

Title? I don't need no stinkin' title.
I'm assuming this only applies for the first class chosen? Or do you not allow multi classing?

Not clear how you're going to handle non-variant humans who get a +1 to all ability scores.
 

MonkeezOnFire

Adventurer
The restriction on point to is to avoid making a race that would gain only a +1 in a score, getting a +2 instead. Take the variant human for example. Without this restriction they could get a feat, a skill, and +2 in their main score. My goal is not to affect "optimal race/class" combinations, but to prevent other options from falling behind on sometingas big as ability scores.
Ah okay, I misunderstood. I thought the restriction was that if a race with only +1s loses a bonus to a score that the class can't replace the one lost. But it actually means that you can't put an additional +1 into a stat to get a +2.

So to clarify a standard human will still only be able to get +1 to each ability score? One +2 and four +1s is not valid?
 

Bolares

Adventurer
I'm assuming this only applies for the first class chosen? Or do you not allow multi classing?

Not clear how you're going to handle non-variant humans who get a +1 to all ability scores.
Yes, only to the first class chosen.

Non variant humans gain 5 +1s but none can be put in the same score as the one you will receive from your class.
 

MonkeezOnFire

Adventurer
In that case I can't think of any edge cases where your setup doesn't allow any stat distributions that would normally be possible.

So the only possible thing you'd have to look out for are class and race synergies. Mountain dwarf gets to bring medium armour proficiency to any class without worrying about lacking stats. For some classes like the wizard that can be worth 2 feats. But honestly armoured dwarf battle mages to me is a cool concept. I'd allow it and monitor to see how it actually plays out.

Also realized I haven't said it yet. I like this idea. Just allowing non-typical races for classes without nerfing them allows for so much more character customization.
 

Oofta

Title? I don't need no stinkin' title.
So a standard humans can't add a +1 to the ability they're granted a bonus from their class and they can't get a +2 to one ability score? Seems like an issue to me. There's not much reason to run a standard human as it is.
 

Bolares

Adventurer
So a standard humans can't add a +1 to the ability they're granted a bonus from their class and they can't get a +2 to one ability score? Seems like an issue to me. There's not much reason to run a standard human as it is.
Well, my idea was to allow any class/race combination, not solve the (real) problem of the standard human sucking.... Probably because I know my group and they like feats to much to ever pick one.

But I see what you're saying, the standard humam needs some help, and if a player came up to me I'd probably allow them to keep the +2
 

Bolares

Adventurer
In that case I can't think of any edge cases where your setup doesn't allow any stat distributions that would normally be possible.

So the only possible thing you'd have to look out for are class and race synergies. Mountain dwarf gets to bring medium armour proficiency to any class without worrying about lacking stats. For some classes like the wizard that can be worth 2 feats. But honestly armoured dwarf battle mages to me is a cool concept. I'd allow it and monitor to see how it actually plays out.

Also realized I haven't said it yet. I like this idea. Just allowing non-typical races for classes without nerfing them allows for so much more character customization.
Yeah, the Mountain dwarf would be really good. But I'd still allow it because of my bias towards my own mountain dwarf abjuration wizards... and how I'd love for him to be able to trade his +2 to a +1 in INT hahahaha
 

Oofta

Title? I don't need no stinkin' title.
Well, my idea was to allow any class/race combination, not solve the (real) problem of the standard human sucking.... Probably because I know my group and they like feats to much to ever pick one.

But I see what you're saying, the standard humam needs some help, and if a player came up to me I'd probably allow them to keep the +2
Yeah, if that's the only hole I can poke it's not a very big one. I'm lucky if there's one human PC at the table, I've never seen the "standard" option used.
 

GlassJaw

Adventurer
I see where you are going but it's fairly over-designed. I don't like ability scores based on class or background.

I simply allow a race that has a +2 in a score to take a +1 to that score and a +1 to another score of their choice. Done. Opens a lot more class options for each race.

I allow humans to choose +1 to all stats or +2 to one stat and +1 to two stats.
 

ad_hoc

Hero
You ar diluting the identity of races which I think are already fairly minor in 5e.

Another ramification is that there are fewer 'weird' or 'unconventional' choices. If everything fits then players can't choose to play something uncharacteristic because that no longer exists.
 

oreofox

Explorer
I did something similar, though different. All races get a +1 to an ability score of their choice. Subrace grants no ASI. You get a +2 to one of two ability scores based on your class (typically the same as the class's saving throw proficiency). This +2 only occurs from the first class taken.

As I have said multiple times in multiple threads previously, I really hate people feeling they need to be this specific race for this class (or this specific class for this race) because the race gives a +2 to an ability score. Seeing nothing but halfling rogues, tiefling warlocks, gnome wizards, half-orc barbarians, etc gets old. This frees up the player to make something different, instead of feeling gimped because they didn't go with a gnome for their wizard.
 

LordEntrails

Adventurer
So a 1 point difference in Cha caused a character to fall behind the power curve of the group...?

I think that's your problem right there.

Fix the 1 point if you want, but I would be more worried about the concern of the power curve myself.
 

Sabathius42

Adventurer
I was playing (he just died) a Lizardman Storm Sorcerer and he worked out just fine, so I don't really see the reasoning behind all this...however....that wasn't your question.

As other in this thread have said...rather than some big elaborate rewriting of the rules...just tell the players if they want to swap around their stat bonuses to ask about it.

At my table i'd feel comfortable telling the players that they can swap all their plusses around however they want, as long as no stat got more than +2. I don't really care if someone plays a +2 STR elf or a +2 INT half-orc, its not that big a deal.
 

Blue

Ravenous Bugblatter Beast of Traal
My suggestion would be to go full on 13th Age.

Each race gets a +2 from choice of two.
Each class gets a +2 from choice of two.
They can't be the same one.

So race will influence your character, but you will always have a +2 matching what your class needs.
 

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